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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

Templar Healer Build - Burst / Defense / Economy

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Alliance
Daggerfall Covenant
Race
Breton
Class
Templar
Mundusstone
The Mage - Increases Maximum Magicka by 2023 (3092 with 7 Legendary Divine traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
15
Patch level
Patch 2.0.8
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

'HEALS on WHEELS' Build
It became quite popular to name your build and so I decided for the name that would express the way I feel about it - lets call it 'heals on wheels'. There will be literarly circles of healing around you and your allies, and everyone will keep rolling through the dungeon!

So, the build was created in order to play in group (PvE) as a healer. It has several advantages. First of all, it has significant burst heal (Breath of Life or BoL), which can be improved further by positioning your allies in the 'Extended Ritual' circle. This strategy is twice as useful for bosses such as Valkyn Skoria (CoA), unless there is a vampire in your group (nothing helps basically). Disadvantages: Note that the build is dependent on positioning of your group, since your heals (apart from BoL and Repentance) are place-oriented. In heavy fights where you need to move a lot, its recommended to replace 'illustrous healing' with some other healing over time (HoT) spells, such as 'Rapid Regeneration', or healing shield ('Ward Ally').

Casting BoL while having your allies in the circle gives huge amount of bonus to your healing spells. Even if the bonus does apply only to healing spells from TP skill line - i.e. not to healing staff skill line, its a significant game changer. In many situations it is essential to run into your group though in order to reach this bonus. You should do it even if there are mobs around your allies (thats a more aggressive healing, but works quite well). Indeed healer is quite fragile here - so backing off a bit, fast, and keeping your distance from mobs is essential - it gives you better overview of the battlefield too. If the group is being attacked by extreme amount of mobs, healer can start by spamming 'illustrous healing' (extended duration morph from 'Grand Healing' spell) first. A kind of situation when you have to think a bit in advance and prepare yourself . With all your defenses at place - you could even start doing some damage (spears) and hiting repentance every now and then (it heals + gives stamina and stam. regen to your allies). It is basically a heal for free! (in a case there are already some dead mobs). More importantly, do not wait with your repentance for the mobs to stack - cast it even if there is a single dead body. Boss strategy is pretty straitghtforward - place your regen aura under your feet and heavy heals should (in an ideal situation) be followed by heavy attack (to refill magicka pool). Keeping your magicka pool full can get pretty complicated, especially if your group has difficulties avoiding area damage - drink even when you are full magicka. You will not run out and ppl will die only rarely (one shot situations). Last but not least, keep 'Radiant Oppression' on your skill bar. Even though you will miss the chance to use it on group of mobs (its a bit messy) - it is invaluable finnisher for bosses that are not in their 'rage' phases. It happens so often that radiant oppression is being cast (channelled) while your ally is suddenly receiving huge amount of dmg ('oh sh*t situation') - in such situations you can interrupt the cast of radiant oppression by blocking.

Altogether, this is not a 'two button' healer's build, rather, the success of this build depends on how you are assessing the situation (you have two different ultimates, one defensive, one offensive). It takes a bit of time to master but its fun to play and from my experience, it is also less stressful since the health of your allies are less 'jumpy'! You know what I mean! ;)

I hope this helps! Cheers!
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
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Health Health
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Stamina Stamina
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  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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