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Imperial Guardian Firedrake (Tank) Build Guide

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Alliance
Ebonheart Pact
Race
Imperial
Class
Dragonknight
Mundusstone
The Lady - Increases physical and magical resistance by 2752.
Skill points
0 / 463
User
denixius
Likes
1
Patch level
Patch 5.3.8
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
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    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

Introduction

Imperial Guardian Firedrake (Tank) build will provide efficient tanking with self and group buffs, also minor heal. These are the facts that you will need along with dungeons and trials!

Now, first, I highly recommend an Imperial for this Dragonknight tanking build because they are awesome! They have lifesaver racial skills for a tank, Tough Imperial Mettle and Red Diamond. The Diplomat passive is good, too, but not much as the other skills. Still, Diplomat will increase your experience gain for One Handed and Shield skill line.

Before getting into the guide deeply, I must confess that this build will not be easy to learn.

May Akatosh be with you, adventurer!

Explaining the Build

First, I will not keep you busy by telling how Inner Rage and Pierce Armor skills are crucial for tanking characters. So, let us keep it clean and short. Inner Rage must always be under your control; it is a well-known skill which fires Ignite to the targeted creature; by doing so, you will damage them and taunt them for 15 seconds. Also, a ranged ally can activate Radiate synergy which will cause Magic Damage over a couple of seconds. Pierce Armor will afflict the enemy with Major Fracture and Major Breach. These will reduce their Physical and Spell Resistance. In addition, will taunt targeted creature for 15 seconds.

While using this build for group buffs, you must stay nearby your allies, and if it is needed, you must get them to your side by writing in chat or in voice chat. This is not a crucial part of this build, but for example, if your allies in the area of Overflowing Altar when you activated that skill, they will surely activate Blood Feast synergy, and it will give them healing for x% (the x depends on your skill level) amount of their Max Health. The most important part of this build is to keep you alive, even when your allies fell; if they fell, I guarantee that you can revive them all with a couple of scratches and continue to fight! Also, some of the skills will keep your allies, too, alive.

If you are using this build for tanking, you have nothing to fear! Because Akatosh will always be with you. Keep your Hardened Armor and Igneous Shield always up, and when you or your allies near of you, use Overflowing Altar. Hardened Armor will provide significant protection against damages coming from creatures, while your Igneous Shield up and grant them damage shield.

Now, assume you are stuck with a couple of extremely aggressive creatures, and your healer fell; in this phase, you will need Green Dragon Blood. Do not forget that you are a Dragonknight, and Green Dragon Blood will always save your character from falling. It will give you x% (the x is depending on your skill level) amount of your missing Health.

Unreleting Grip will show its effectiveness if you use it when your allies are surrounded by annoying creatures. Use Unreleting Grip skill to take them close to you.

Absorb Missile is the other skill that you will need there are projectile enemies. The other good thing about this skill is if your shield persists, you will get a good amount of health next time you hit by Direct Damage projectile.

Choking Talons will provide good control if there are lots of enemies. Also, any ally near the talons can activate synergy which deals a good amount of Magic Damage.

Now, let’s talk about Ultimate Abilities. Well, there are some Ultimate Abilities which you can use in some certain situations. The Aggressive Horn is good enough to increase you and your group’s Max Magicka and Max Stamina. Also, it will give Major Force and increase Critical Damage for you and your allies. Still, there are healers who already using this Ultimate Ability. So, it may not be needed, but you still can use it. The other Ultimate Ability which I found effective for your sustainability is Magma Shell. You ignite the molten lava and limiting incoming damage x% of your Max Health, also dealing a minor amount of Flame Damage to nearby enemies for 12 seconds. The good thing about this Ultimate Ability is when you activate it, nearby allies gain a damage shield up to 100% of their Max Health for 10 seconds.

As you can see, your current situation in the dungeon or trial really changes the Ultimate Ability usage. If no one use Aggressive Horn in your group you are free to use it, go ahead. But when you and your allies stuck with bloodthirsty creatures, do not hesitate to use Magma Shell.

Tanking with Dragonknight may need some of your Magicka, too. So, if you are out of Magicka, you cannot be able to use Igneous Shield, Green Dragon Blood, hardened Armor, Choking Talons and Unrelenting Grip. Most importantly, you cannot be able to use Inner Rage. Well, there is a skill which you can bargain with Oblivion to gain Magicka, if you are out of it. Balance is the skill you need to restore Magicka. By using this Balance, you are sacrificing your Health in exchange for Magicka. In addition to that, you will gain Major Resolve, and both Physical and Spell Resistance. For this reason, Balance is the most important thing if you are using my build.

Well, the above comments are for active abilities you can use in the field. Still, there are things you must consider before using this build. The passive abilities, food, potions, Mundus, and the pieces of equipment you must use. I will just put the names of the passives and the pieces of equipment, so you can find them very below, after the active abilities.

If you are a veteran player, you can try out this build on your Imperial Dragonknight tank character. If you are starting the game for the first time or not much veteran, I recommend you use this build carefully. In time, you will get used to it, but as always, do not forget that "these builds and every build on the internet you found only because to let you warm up before building your main character". This means, keep up to try to create your own build in time, I mean try theory crafting.

I hope this build will help you build your own build and give you an amazing experience of tanking!

General (Race, Class, Mundus Stone, Food, Attributes, etc.)

The Alliance is optional, choose whatever you like; this was my first character since 2014. I still love this character and it is a really good experience to play with it. However, the race should be Imperial. At least, I suggest Imperial. Because their Racial Passives are very good for tanking builds. Alternatively, you can choose Nord, too.

Now, the important thing about this build is being a good and tough Dragonknight! So, your race should be Dragonknight. The best tanking skills are still there for Dragfonknights. Though, you can tank with Nightblade or Necromancer, too. But they are really unnecessary classes for tanking; of course, if you want some challenge, go ahead. But for this build, we go with Dragonknight.

The Lady Mundus stone will give you an extra and good amount of physical and spell resistance. So, this will be wise to choose for the boon.

There are 2 good types of food for this build and any other tanking builds; Withered Tree Inn Venison Pot Roast and Longfin Pasty with Melon Sauce. If you have the right materials and skills, craft them for yourself. If not, you can ask your friends or guildmates, or you can simply buy from guild traders.

The potion option is definitely is Tri-Stat.

Alliance: Optional
Race: Imperial
Class: Dragonknight
Mundus Stone: The Lady
Attributes: 60 Health and 4 Magicka
Food: Withered Tree Inn Venison Pot Roast or Longfin Pasty with Melon Sauce
Potion: Tri-Stat Potion (Health, Magicka and Stamina)
Primary Weapon: One Handed and Shield
Secondary Weapon: One Handed and Shield

Equipment

Light Armour: Head
Medium Armour: Shoulder
Heavy Armour: Chest, Pants, Shoes, Belt, Hands

If possible, improve them to Legendary.

Items

Chest: Ebon Armory (Veteran Crypt of Hearts I, Veteran Crypt of Hearts II)
Legs: Ebon Armory (Veteran Crypt of Hearts I, Veteran Crypt of Hearts II)
Feet: Ebon Armory (Veteran Crypt of Hearts I, Veteran Crypt of Hearts II)
Waist: Ebon Armory (Veteran Crypt of Hearts I, Veteran Crypt of Hearts II)
Hands: Ebon Armory (Veteran Crypt of Hearts I, Veteran Crypt of Hearts II)
Shoulders: Lord Warden Dusk's Epaulets (Veteran Imperial City Prison)
Head: Lord Warden Dusk's Mask (Veteran Imperial City Prison)
Rings: Plague Doctor's Ring (Overland Deshaan, or any Guild Traders)
Necklace: Plague Doctor's Necklace (Overland Deshaan, or any Guild Traders)
Primary Weapon: Plague Doctor's Sword and Shield (Overland Deshaan, or any Guild Traders)
Secondary Weapon: Plague Doctor's Sword and Shield (Overland Deshaan, or any Guild Traders)

Traits

Chest: Infused
Legs: Reinforced
Feet: Divines
Waist: Infused
Hands: Infused
Shoulders: Divines
Head: Divines
Rings: Healthy
Necklace: Healthy
Primary Weapon: Infused for Sword, Reinforced for Shield
Secondary Weapon: Infused for Sword, Reinforced for Shield

Enchantments

Chest: Maximum Health
Legs: Maximum Health
Feet: Maximum Health
Waist: Maximum Health
Hands: Maximum Health
Shoulders: Maximum Health
Head: Maximum Health
Rings: Bracing
Necklace: Bracing
Primary Weapon: Life Drain for Sword, Maximum Stamina for Shield
Secondary Weapon: Life Drain for Sword, Maximum Stamina for Shield

Skills

Ardent Flame Active Abilities: Fiery Grip (Skill) > Unrelenting Grip (Morph)
Ardent Flame Passive Abilities: Combustion, Warmth

Draconic Power Active Abilities: Spiked Armor (Skill) > Hardened Armor (Morph)
Draconic Power Active Abilities: Dark Talons (Skill) > Choking Talons (Morph)
Draconic Power Active Abilities: Dragon Blood (Skill) > Green Dragon Blood (Morph)
Draconic Power Passive Abilities: Iron Skin, Burning Heart, Elder Dragon, Scaled Armor

Earthen Heart Ultimate Abilities: Magma Armor (Skill) > Magma Shell (Morph)
Earthen Heart Active Abilities: Obsidian Shield (Skill) > Igneous Shield (Morph)
Earthen Heart Passive Abilities: Eternal Mountain, Battle Roar, Mountain's Blessing, Helping Hands

One Handed and Shield Active Abilities: Puncture (Skill) > Pierce Armor (Morph)
One Handed and Shield Active Abilities: Defensive Posture (Skill) > Absorb Missile (Morph)
One Handed and Shield Passive Abilities: Fortress, Sword and Board, Deadly Bash, Deflect Bolts, Battlefield Mobility

Light Armor Passive Abilities: Evocation, Spell Warding
Medium Armor Passive Abilities: Wind Walker, Athletics
Heavy Armor Passive Abilities: Resolve, Constitution, Juggernaut, Revitalize, Rapid Mending

Soul Magic: Soul Shatter, Soul Summons

Mages Guild Active Abilities: Equilibrium (Skill) > Balance (Morph)
Mages Guild Passive Abilities: Mage Adept

Undaunted Active Abilities: Blood Altar (Skill) > Overflowing Altar (Morph)
Undaunted Active Abilities: Inner Fire (Skill) > Inner Rage (Morph)
Undaunted Passive Abilities: Undaunted Command, Undaunted Mettle

Alliance War (Assault) Ultimate Ability: War Horn (Skill) > Aggressive Horn (Morph)
Racial Imperial Skills (Passive): Diplomat, Tough, Imperial Mettle, Red Diamond
Craft (Alchemy): Medicinal Use

Champion Points

160 CP

The Lord: 100 Heavy Armor Focus
The Steed: 5 Spell Shield, 5 Ironclad
The Lover: 40 Healthy
The Shadow: 10 Shadow Ward

300

The Lady: 50 Thick Skinned, 35 Elemental Defender, 35 Hardy
The Tower: 80 Warlord
The Lover: 60 Healthy
The Shadow: 40 Shadow Ward

810

The Shadow: 40 Shadow Ward
The Steed: 5 Spell Shield, 35 Ironclad
The Apprentice: 70 Blessed
The Ritual: 80 Piercing
The Atronach: 71 Master-at-Arms, 49 Physical Weapon Expert

Primary weapon

Not Specified

Secondary weapon

Not Specified

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  • Champion Points: Warrior 0
    The Steed 0
    The Lady 0
    The Lord 0
  • Champion Points: Thief 0
    The Tower 0
    The Lover 0
    The Shadow 0
  • Champion Points: Mage 0
    The Apprentice 0
    The Atronach 0
    The Ritual 0

Magicka Magicka
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Health Health
  • 0
Stamina Stamina
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Light Armor Armor Piece
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Medium Armor Armor Piece
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Heavy Armor Armor Piece
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  • No passive abilities selected

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