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Skill points

You can get 481 skill points in the game (Blackwood)!
  • Skyshards: 165
  • Level: 64
  • DLC: 99
  • AvA Ranks: 50
  • Veteran Dungeons: 10
  • Group Dungeons: 14
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 8.0.6

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Alliance
Ebonheart Pact
Race
Dark Elf
Class
Dragonknight
Mundusstone
The Atronach - Increases Magicka recovery by 310 (507 with 7 Legendary Divine Traits)
Skill points
0 / 481
Champion points
0 / 3600
User
nenhoned
Likes
0
Patch level
Patch 8.0.6
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

Magicka DragonKnight Build design focused on high survival by healing through stuns and maintaining a constant heal over time while packing a punch when the tables turn. No Cheese, No Carry Sets Like Dark Convergence or Oakensoul. Purely bar swap and skill orientated to have the real fun and test your mettle without having to crutch on broken meta.

CPs are mainly attack orientated in Warfare, this is to allow offence to be maximum where possible, only blue defense CP Resilience is to give Gankers a harder time as 9/10 they won't even get to kill you due to absurd healing uptimes. Sometimes it can but often this is due to poor server performance (desynchronization) or Break Free/CC Immunity refusing not to work (business as usual in PvP)

**Playstyle of this in short**: Backbar restoration staff on defense allow players to stun you to activate Hist Sap which will heal you almost 2000/s continuously whie stunned, feared or snared. Then when you see an opportunity and with every heal active switch to front build up Seething Chaos (use of 3 ardent flame skills to get a power lash on whip) and then proceed to stun (exploiter then gives 10% dmg bonus) and unleash a power lash which even on most tank of targets can clock 12k on critical without cheesy carries like Oakensoul.

(Food to Run):

> Option 1: Orzoga's Frothgar (5k health/500 mag recovery)
> Option 2: Bewitched Sugar Skulls (Tri-Stat 4.2k on Health, Mag and Stam)

(Recommended Potion):

> Essence of Spell power (Corn Flower, Lady Smock, Water Hyacinth) or Alliance Spell Draught: Gives us our Major 20% dmg boost (Sorcery). Use when about to burst a group or target so we can build our stacks and deal a heavy amount of damage.

(Race Alternatives):

If Not Dark Elf, Breton is good for sustain, Argonian for raw healing power and High Elf for spell damage although one of passives on DK will be redundant (As DK does not have many channeled skills).

(NOTE): The reduce spell cost on jewels makes skills like Cinder Storm completely free to cast and you can spam this skill to gain 900 stam back thanks to the DK's Passives.

(NOTE): Keeping HoTs up is key, with 3 up and embers on one or two targets it is essentially a period of undying on backbar - tried and tested it frustrates enemies a lot and you gotta love it ;)

(NOTE): Keep up your armor buff, HoTs and when in range burning embers on as many targets as possible to reap the rewards of the massive healing potential. Use LifeGiver mainly in emergency this is for when under high pressure and you maybe forget to keep few HoTs up - this ult will prop you up to full health in one go allowing you to reset and rebuild the momentum to attack.

(SOLO PLAY):

Ensure Your HoTs are active every time, place cinder storm few paces in front to get few ticks of healing and a snare obstacle for attackers allowing you also gain ground. If stunned with multiple attackers applying Damage to you including snares use Race Against Time to gin fast movement and brief immunity (use this second to improve your line of sight and then plan).

Use Coagulating Blood when health falls below 50% to get bonus extra heal. Using burning ember's like a drive-by on any target you pass while it damages you heal, and making sure you build up seething chaos stacks - one easy way is using Flames of Oblivion 3x in a row (cheap to cast and good way to prepare). Use Life Giver for an emergency heal only or if resources are so low that keeping healing up is close to hardship (This Brief Mega Heal then should prompt you to gain some resources back and then assessing opportunities).

When an opportunity is possible place cinder again in your chosen attack area, use Noxious on chosen target(s) then proceed to follow with embers and either: Shattering for one target or the preferred option: Ferocious Leap to stun everyone around you and allows few seconds to burst the chosen target(s) without any prevention from the followers of your attacker(s).

/!\Warning/!\ - Stayin on frontbar with no uptime on HoTs will always result in death regardless of environment. Backbar should be reverted to ASAP if a burst on targets fails, your backbar is Hist Sap it heals you through stuns and stacks well with all your healing. Front Bar bursts should not be reckless, time the skills, if they don't lose health then revert to backbar build ultimate and assess your environment for another opportunity.

(GROUP PLAY):

Switch Rapid Regeneration to Radiating, switch LifeGiver to Shifting Standard and if your fellow members have a cleanse or a Skill to help with CC Immunity slot, Relenting Grip to pull enemies to your vicinity. Shifting Standard as it says in the name can be moved with you this will grant your team big boosts and a synergy to pin people allowing for quick wipes if coordinated. Cinder Storm too is worth placing at same time to apply 70% snare again prevents running away and the prey is yours.

(BATTLEGROUNDS)

Chains (Relentless Grip) can be used instead of Race Against Time in Battlegrounds, pull down any of the spawn campers. No Time for cowards!

Due to no CP application, be more resourceful and ensure to use Line of Sight more than attempting open field play. Build Seething Stacks (You can spam Flames of Oblivion 3x to passively build it) Find a small spot apply all heals cinder storm area to apply snare, apply Noxious and Embers. Then you either stun with Shattering rocks and power lash after if less than 2 people and then pressure your chosen victims until they die. With a whole team tab target the chosen victim(s) then leap and apply your embers/power lash whip from seething and for the remainder pick another spot, repeat maintaining your HoTs (take advantage of a free 2000/s heal from Hist Sap)
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • 5x Plaguebreak
  • 4x Robes of the Hist
  • 2x Magma Incarnate
  • 1x Armor of the Trainee
  • 1x Markyn Ring of Majesty


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Magma Incarnate
Heavy Armor
Legendary
Reinforced
Glyph of Prismatic Defense
Shoulders
Magma Incarnate
Light Armor
Legendary
Impenetrable
Glyph of Magicka
Hand
Robes of the Hist
Light Armor
Legendary
Impenetrable
Glyph of Magicka
Chest
Armor of the Trainee
Heavy Armor
Legendary
Reinforced
Glyph of Prismatic Defense
Waist
Robes of the Hist
Light Armor
Legendary
Impenetrable
Glyph of Magicka
Legs
Plaguebreak
Medium Armor
Legendary
Impenetrable
Glyph of Prismatic Defense
Feet
Plaguebreak
Medium Armor
Legendary
Impenetrable
Glyph of Prismatic Defense
Neck
Robes of the Hist
Accessories
Legendary
Infused
Glyph of Reduce Spell Cost
Ring
Markyn Ring of Majesty
Accessories
Mythic
Infused
Glyph of Increase Magical Harm
Ring
Plaguebreak
Accessories
Legendary
Infused
Glyph of Reduce Spell Cost
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
Plaguebreak
Sword
Legendary
Nirnhoned
Glyph of Poison
Offhand
Plaguebreak
Mace
Legendary
Sharpened
Glyph of Flame
Poison
No Poison selected

2. Actionbar

Main hand
Robes of the Hist
Healing Staff
Legendary
Defending
Glyph of Weapon Damage
Offhand
Robes of the Hist
Healing Staff
Legendary
Defending
Glyph of Weapon Damage
Poison
No Poison selected

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