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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

Frost Bones - PvE Necromancer Tank Build

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Alliance
Ebonheart Pact
Race
Nord
Class
Necromancer
Mundusstone
The Lord - Increases Maximum Health by 2225 (3642 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
0
Patch level
Patch 5.3.8
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

PvE Tank with S&S and Frost Staff. Focusing on Buffing allies and Debuffing enemies using frost and the undead. Can work as a primary tank but works best as an Off-Tank or Add-Tank.

**Ability Explanation**
Buff/Debuff Bar - Frost Staff:
Our back bar has all of our Buffs and Debuffs. Keeping them up as much as possible is important. The following is the order in which to use these abilities in order to maximize up-time.

Beckoning Armor > Spirit Guardian > Elemental Blockade > Agony Totem > Unnerving Boneyard

Active Bar - S&S:
Our front bar is where we will be doing most of our work and has utilities to use when the need arises. Any ability labeled a "flex spot" is able to be swapped out for different encounters or to better fit your play style. See the Flex Abilities section below for recommended abilities.

Inner Beast - Our primary taunt. Can be used at range but can be expensive. Try to be accurate and conservative with this ability.

Hungry Scythe - A decant on demand heal and DPS boost that is best used when fighting multiple enemies. Also provides a nice HoT. This ability is a flex spot.

Necrotic Potency - Should be used whenever corpses are on the ground that are able to be consumed. Good ultimate generation and a nice heal.

Deep Thoughts - Gives us Health, Stamina, and Magicka back but cannot perform any other action while it is toggled on. With Psijic-Order passives this reduces damage we take by 30% while chaneling. Another Psiji-Order passive also provides us with a damage shield while blocking simply by being on our bar. This is a flex spot.

Heroic Slash - Reduces damage the enemy does and provides us with ultimate generation. Should be used whenever possible throughout the fight.

Flex abilities:
Spell Symmetry - Morph of Equilibrium in the Mages Guild skill line
Puncture - Found in the S&S skill line. Either morph is fine just note that we already get all the buffs and debuffs this ability offers elsewhere in our build.

Ultimate use:
Renewing Animation - This is on our front bar so we can benefit from the "Near-Death Experience" passive. Amazing tool that can revive and entire dungeon group if you are the only player still alive. Which as the tank is very possible.

Glacial Colossus - Primary ultimate. Does AoE damage and increases damage taken by enemies. Also provides a stun. Can be replaced with Aggressive Horn from the Assault skill line if preferred. (I usually have my healer run War Horn while while I run Colossus and try to sync them up.)

**Sets**
S Tier:
Ebon Armory
Roar of Alkosh
Lord Warden

A Tier:
Fortified Brass
Torug's Pact

B Tier:
Night's Silence (Only used in 2 spots if you do not have a proper monster mask set)

**Notes**
When using synergies from Shard or Orbs that healers provide. You will receive the either Stamina or Magicka. The stat you receive is based of which ever you have the most of. Because of this it is important to insure that your Max Stamina is higher than your Max Magicka. If you have to make adjustments to your attributes that is fine.
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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