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Help

  • Click on the Alliance, Race and Class icons to select your options. (Click on the question marks)
  • Use the left mouse button to add a skill point.
  • Use the right mouse button to remove a skill point.
  • You can morph skills with at least one point spent to the parent skill.
  • Use "Reset points" to reset all points you have spent.

Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

The Dreamers Healer

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Alliance
Daggerfall Covenant
Race
Breton
Class
Templar
Mundusstone
The Thief - Increases the Critical Strike rating by 1333 (2182 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
1
Patch level
Patch 2.7.11
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

Relatively easy built to play, yet extremely powerful healer.

Equipment.

Still are Spell Power Cure set and Worms Raiment set the best combo. Run both 5 pieces. No monster set.
If you dont have these get the easier optainable Julianos set and Combat Physician set.

Skills

Very easy rotation. For heals mostly keep everything on bar 1 up all the time.


Bar 1 For buffs and DoT's

Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light (on the boss or most powerfull enemy.)

Swap to bar 2 dish out damage or heals whatever is necessary.

When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light

Swap to bar 2 dish out damage or heals whatever is necessary.

When you see Purifying light end switch back to Bar 1 and place
Channeled Focus ->Blockade of Fire -> Purifying Light

Swap to bar 2 dish out damage or heals whatever is necessary.

When you see Purifying light end switch back to Bar 1 and this time start from top again so
Extended Ritual -> Radiant Aura -> Channeled Focus -> Blockade of Fire -> and Purifying Light
and repeat.

Ult on this bar is for healing emergencies.


Bar 2 damage and shield/debuff

Smack down Ult Solar Prison, after Inner Light, if you have a group of enemies, otherwise just follow the rotation

Energy Orb(Use other morph Mystic Orb if you feel you have enough heals and need a bit more damage) Use this with heavy attacks for heals and management of magicka or stamina of teammates and yourself.

Shield, 3 options here.
1 Stamina based, Bone Surge.
2 Magicka based Harness Magicka or Ward Ally.
-Bone surge gives the whole team massive shields that scale with their health. Downside costs quite a bit of Stamina and you don't have alot of it and it lasts 1 second shorter
-Harness Magicka gives you a massive shield and gives magicka if you get hit. Downside only protects yourself.
-Ward Ally gives you and lowest health ally a shield, shield is more powerful the more health you have lost. Downside are the smallest shields of the 3 options.
-If someone else in the group runs Bone Surge swap out this option for Pulsar. Which cuts down health by 10% for everything in range that is an enemy. Also works on bosses. Meaning your whole group just cuts down things so much faster.

Luminous Shards decent DoT and gives your team more sustain with its synergy which gives stamina or magicka based on your build.

Breath of Life use when a teammate goes under 65% health.

Inner Light don't use it unless you are going to use damage Ult. The passive in the mages guild skill line gives you good chance to get Empower if you use a Mage Skill. Making your next skill 20% more powerful, as you can imagine great for Ults.
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  • R
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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