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  • Click on the Alliance, Race and Class icons to select your options. (Click on the question marks)
  • Use the left mouse button to add a skill point.
  • Use the right mouse button to remove a skill point.
  • You can morph skills with at least one point spent to the parent skill.
  • Use "Reset points" to reset all points you have spent.

Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

The Witcher

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Alliance
Daggerfall Covenant
Race
Breton
Class
Templar
Mundusstone
The Warrior - Increases Weapon Damage by 238 (390 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
User
Taoscuro
Likes
2
Patch level
Patch 5.2.12
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

This build is made having in mind the figure of a Witcher, like Geralt of Rivia, from the novels of Andrej Sapkowski and the games of CD Project Red and how it would be to have something like that in the Elder Scrolls universe.

Probably exist an option to make this build more close to the real Geralt and imitate all his movements, attacks, combat spells and weapons… but that is not what I want with this build. Like I said at the beginning, I wanted a Tamriel version of a Witcher so, in this case, a hunter of daedra, werewolf and undead.

For that reason, I thought about a hunter equipped with a greatsword, potions, poisons and some gadgets for his difficult and dangerous work. In addition, to respect the use of some kind of magic based for the use in martial combat, making it templar for the aedra abilities could fit that purpose (and also make it more like it a hunter of the creatures of oblivion). Also, for that same reason, some abilities of the Psijic Order can be particularly perfect for a melee combat with some magic-combat-based. Also, make him have the crossbow of the fighters guild sustains the part of gadgets.

The gameplay aspect of the build is still in beta, being yet just a theoretical build without any testing. My objective is obtain all the abilities for this build, try different scenarios (solo, group pve, pvp, etc.) and make changes without destroy the original purpose and essence of this build. Is for that reason that, probably, will never be a really good build or even a optimal one, but… who knows?

Al least, it will make a lot of damage and spread fear to daedric creatures and undead alike.
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  • R
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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