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Build Planer is on Patchlevel 9.3.5

U50 Warden Healer - "Hollow Garden"

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Alliance
Aldmeri Dominion
Race
Breton
Class
Warden
Mundusstone
The Apprentice - Increases Spell Damage by 238 (390 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
User
kiwi_tea
Likes
0
Patch level
Patch 7.2.5
  • Class
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  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
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    • Legerdemain
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Build description

In testing. Theory-crafting gist is: Support healer running in an Under 50s group that already has SPC/Transmutation. Running and developing from Level 16 to 49.

Nightmother's + Hollowfang should allow build to leverage moderate-high crit to proc both Hollowfang heals, and Nightmother's Major Breach. Given low damage skills, and little burst potential, this build is reasonably helpless outside a group setting.

Utilities should include

- Regular immobilisations from poisons, and Frost Clench, and Charged Ice Staff, creating opportunities for DPS to burst targets down.
- Reapply Major Breach through critical damage on front bar. Maintain high uptimes of Major Breach and Minor Maim on enemies. Combine with Fetcher Infection to also apply Minor Vulnerability. Critical strikes from Fetcher Infection are ideal (and can also proc Hollowfang heals).
- Regenerate Ultimate using Shimmering Shield to maintain maximum uptime of Permafrost (10% damage reduction on group within the skill's aoe, + snares on enemies). Note: This is easily denied by enemies who know not to target projectiles on Shimmering Shield users.
- Corrupting Pollen creates an aoe heal over time that also applies Minor Defile to enemies, further reducing their sustain.
- Enchanted Growth applies Minor Intellect and Minor Endurance to allies, for 20secs of increased Mag and Stam sustain.

5 Light, 2 Heavy, for survivability while using Light Armor passives. Reinforced heavy chest.

Senche-Raht's Grip backbar for greater healing done.

Key buffs:
Major Sorcery - Blue Betty (20% spell dmg to self, auto-purge w. 5sec cooldown, mag-recovery boost)
Major Protection - Permafrost ult (10% dmg reduction to self + allies)
Minor Protection - Ice Fortress (5% dmg reduction to self)
Major Resolve - Ice Fortress (c.5000 resists to self)
Major Heroism - Shimmering Shield (boosts ult production on self, only when hit with projectiles)
Minor Toughness - Maturation passive (10% increase to max health, for 20 seconds when healed, on self and allies)

Major Mending - Heavy attacks on Healing Staff bar. Accelerated Growth passive when a Green Balance skill heals player under 40% health. (16% Healing Done).
8% healing done - Senche-Raht's Grit 2 piece (backbar only).
36% block cost red. + 20% dmg that can be blocked - Ancient Knowledge + Ice Staff (frontbar only).

Concerns:
- No damage! Very vulnerable when targeted. Not much counterplay without DPS supporting.
- No Race Against Time for Snare immunity (5 second cooldown on Netch purge).
- Almost all the debuffs are easily purged. This could be advantageous if DPS run Plaguebreak to punish purging.
- Maturation is a LATE Green Balance passive, so Minor Toughness buff (major advantage of running Warden) will not be common in U50s builds.
- Most of the healing done percentage boosts on heal bar ONLY APPLY to Green Balance skills, making Radiating Regen a lot weaker on this build than on, for example, Necro or Sorc healer. Radiating a pretty major skill, so not good if it's gimped.
- No Illustrious Healing. Much slower heal over time from Corrupting Pollen comparatively.
- Might be better to rebuild towards a Health Tank healer, as some heals on Warden do scale off health.
- Could potentially make group much beefier, but will not substantially help with group's low dmg output in the way Necro might.
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • 5x Hollowfang Thirst
  • 4x Night Mother's Gaze
  • 2x Armor of the Trainee
  • 1x Senche-raht's Grit


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Night Mother's Gaze
Heavy Armor
Epic
Infused
Glyph of Health
Shoulders
Armor of the Trainee
Light Armor
Epic
Well-fitted
Glyph of Magicka
Hand
Hollowfang Thirst
Light Armor
Epic
Impenetrable
Glyph of Magicka
Chest
Night Mother's Gaze
Heavy Armor
Epic
Reinforced
Glyph of Health
Waist
Hollowfang Thirst
Light Armor
Epic
Well-fitted
Glyph of Magicka
Legs
Night Mother's Gaze
Light Armor
Epic
Impenetrable
Glyph of Magicka
Feet
Armor of the Trainee
Light Armor
Epic
Divines
Glyph of Magicka
Neck
Hollowfang Thirst
Accessories
Superior
Infused
Glyph of Magicka Recovery
Ring
Hollowfang Thirst
Accessories
Superior
Infused
Glyph of Increase Magical Harm
Ring
Hollowfang Thirst
Accessories
Superior
Infused
Glyph of Increase Magical Harm
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
Night Mother's Gaze
Frost Staff
Epic
Charged
Glyph of Frost
Offhand
Night Mother's Gaze
Frost Staff
Epic
Charged
Glyph of Frost
Poison
Escapist's Poison

2. Actionbar

Main hand
Senche-raht's Grit
Healing Staff
Epic
Powered
Glyph of Crushing
Offhand
Senche-raht's Grit
Healing Staff
Epic
Powered
Glyph of Crushing
Poison
No Poison selected

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