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Le planificateur de compétences a le niveau de correctif 10.3.5
Fire Mage
Faction

Race

Classe

Pierre de Mundus

Focus
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
j_vii_k
J'aime
027585
Mise a jour
Patch 2.6.0
- Classe
- Merci de choisir votre classe dans le menu en haut.
- Armes
- Arme à deux mains
- Une main et un bouclier
- Deux armes
- Arc
- Bâton de destruction
- Bâton de rétablissement
- Armure
- Armure légère
- Armure moyenne
- Armure lourde
- Monde
- Escroquerie
- Magie des âmes
- Loup-garou
- Vampire
- Sondage
- Excavation
- Guerre d'Alliances
- Assaut
- Empereur
- Soutien
- Guilde
- Guilde des voleurs
- Confrérie noire
- Guilde des guerriers
- Guilde des mages
- Indomptable
- Ordre Psijique
- Culturel
- Merci de choisir votre Race dans le menu en haut.
- Artisanat
- Alchimie
- Forge
- Couture
- Travail du bois
- Cuisine
- Enchantement
- Joaillerie
Description du build
The Fire Mage is quite a fun, magicka-based build which attempts to maximise damage output whilst providing methods for survivability in a tight spot.
Good spell damage and penetration combined with AoE, ensures effective annihilation of large mobs but the build is not so great against high damage boss attacks.
Starting by triggering Molten Armaments on skill bar 2, fire off a +40% damage heavy attack to wake up the enemy. It's loads of fun to then dive into a mob, trigger Flames of Oblivion and Volatile Armour before rotating to skill bar 1. By this point there's probably a few new dents added to the old armour. For ground-based mobs put the Burning Talons to use followed immediately by Deep Breath. This will root most enemies to the ground and stun any casters whilst replenishing most, if not all of your health. It also offers a chance to target a more powerful enemy and place Structured Entropy upon it, giving you a slow but regular supply of health and increasing your spell damage by a further 20%.
After this, spam Elemental Ring a couple of times and take another Deep Breath. Most of the mob "should" be down by now, leaving only the big brother of the mob or the stragglers. They usually finished with Engulfing Flames, Molten Whip and a quick medium/heavy attack. Job done (in most cases).
Good spell damage and penetration combined with AoE, ensures effective annihilation of large mobs but the build is not so great against high damage boss attacks.
Starting by triggering Molten Armaments on skill bar 2, fire off a +40% damage heavy attack to wake up the enemy. It's loads of fun to then dive into a mob, trigger Flames of Oblivion and Volatile Armour before rotating to skill bar 1. By this point there's probably a few new dents added to the old armour. For ground-based mobs put the Burning Talons to use followed immediately by Deep Breath. This will root most enemies to the ground and stun any casters whilst replenishing most, if not all of your health. It also offers a chance to target a more powerful enemy and place Structured Entropy upon it, giving you a slow but regular supply of health and increasing your spell damage by a further 20%.
After this, spam Elemental Ring a couple of times and take another Deep Breath. Most of the mob "should" be down by now, leaving only the big brother of the mob or the stragglers. They usually finished with Engulfing Flames, Molten Whip and a quick medium/heavy attack. Job done (in most cases).
Barre d'action
Rang de Champion: 0
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0
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0
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0
Points d'attribut
Magie

- 0
Santé

- 0
Vigueur

- 0
Ensembles
- No Set selected
Sorts passifs
- Vous n'avez pas sélectionné de pouvoir passif
Dépensé:
0
Retour






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Pièce d'ensemble
Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected
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