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Points

Tu peux obtenir 541 points dans le jeu (9.0.5. Nekrom)!
  • Eclats Célestes: 175
  • Niveau: 64
  • DLC: 149
  • Niveaux AvA: 50
  • Donjons Vétérans: 0
  • Donjons de groupe: 24
  • Donjons publics: 16
  • Quètes de l'histoire principale: 14
  • Quètes de Zones: 49
Favoris
Le planificateur de compétences a le niveau de correctif 9.3.5

The Cleric

  • Compétences / SortsCompétences / Sorts
  • Système ChampionSystème Champion
  • EnsemblesEnsembles
  • Copier le buildCopier le build
  • Voir la descriptionVoir la description
  • AideAide
Faction
Pacte de Cœurébène
Race
Argonien
Classe
Templier
Pierre de Mundus
Le Rituel - Augmente l'efficacité des soins de 8%.
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
lilfetus
J'aime
0
Mise a jour
Patch 7.1.6
  • Classe
    • Merci de choisir votre classe dans le menu en haut.
  • Armes
    • Arme à deux mains
    • Une main et un bouclier
    • Deux armes
    • Arc
    • Bâton de destruction
    • Bâton de rétablissement
  • Armure
    • Armure légère
    • Armure moyenne
    • Armure lourde
  • Monde
    • Escroquerie
    • Magie des âmes
    • Loup-garou
    • Vampire
    • Sondage
    • Excavation
  • Guerre d'Alliances
    • Assaut
    • Empereur
    • Soutien
  • Guilde
    • Guilde des voleurs
    • Confrérie noire
    • Guilde des guerriers
    • Guilde des mages
    • Indomptable
    • Ordre Psijique
  • Culturel
    • Merci de choisir votre Race dans le menu en haut.
  • Artisanat
    • Alchimie
    • Forge
    • Couture
    • Travail du bois
    • Cuisine
    • Enchantement
    • Joaillerie

Description du build

https://xynodegaming.com/cleric
If you have played fantasy RPGs or MMORPGs or even tabletop fantasy games in the last 20-30 years, you will know that MOST of the time, generally, HEALER-type characters follow one of TWO particular aesthetics.

They are either medium armor with forest/nature type healing spells (a druid/shaman) OR they tend to be battle-hardened Templar/Cleric/Priest type characters with a LOT of protection and heavy armor, usually with a mace and shield or sometimes a two-handed mace. Either way, when it comes to a war priest-type character, the healer is usually as tough as the tank! Making both supporting roles the hardest to kill since they are the ones responsible for your party’s survival!

In the Elder Scrolls Online people have assumed that a “healer” must be in LIGHT armor. Well, this is both FALSE and against the traditional expectation of a healer in MOST fantasy scenarios. There is not a SINGLE light armor passive in the game that boosts healing as a stat. The only one remotely beneficial would be the critical chance bonus but that is only 1% per piece anyway, and it relies on a dice roll, not a raw flat bonus. This is really not that useful at all when you already have a low crit chance and are not building for crit as a rule (which we are not) Our crit is incredibly low so a tiny bonus won’t actually boost us overall and will fail more times than it is useful.

However! medium armor now DOES have a “healing done” bonus along with a “spell damage” bonus. BOTH of which DO boost healing! While this is great, where does the heavy come into play? Well, the heavy armor improves your survival, compliments a couple of healing abilities in the Templar skill lines by having high health (rune focus for example heals more based on high health), has resistance and recovery bonuses for getting hit, and above all…adds 4% extra return from your heavy attack per piece! That’s right, 5x heavy armor pieces boost your ability to get BACK resources from your heavy attacks by 20% and make you stronger with NO negative effects towards healing done vs the light armor passives.

Light armor has passives to recovery and reduction to cost but you do NOT want to be spamming as a healer anyway. If you understand your restoration staff’s passives and utilize them properly, you will know that Major Mending (16% increase to the healing done) is what you get from a heavy attack with a Restoration staff. This means heavy first, heal second, will make for MUCH stronger healing.

If we are heavy attacking we don’t need loads of recovery and the heavy armor gives us MORE back for doing so! One heavy attack means BIGGER heals and MORE resources. It’s a win-win. No squish, healing boosted, resources maintained!

Overall the potential gain from heavy attacks from a Restoration Staff, using heavy armor during off balance also, is insane. During off-balance situations you can get back 30% from Restoration passives, 20% from heavy passives, and 50% from off balance all at once! That’s a LOT of REALLY easy resource management. And if you are not using heavies, then you are not utilizing the strength potential of your heals anyway and doing it wrong. If you want to be a strong healer with a restoration staff, make SURE you heavy attack else you are NOT getting that 16% increase to ALL heals.

So keep it simple… lay down your HOTs (heal over time skills), use the big heals when you need to, and KEEP heavy attacking! Major mending all day long and never run out of resources! And unlike squishy healers, your survival is so high that you don’t have to do backflips and block all day long through trivial mechanics that would normally kill you!

We also have a 1 hand and shield back bar weapon meaning we have more defensive-based skills if we need them! Not to mention of course while the Restoration staff does have mending and other passives, we DO have more spell damage on the 1 hand and shield bar to close the gap while not using the Restoration Staff. We have single burst heals and AOE burst heals for any situation and at the same time, we ALSO have constant AOE heals so long as you maintain them.

If things go wrong, you are SO powerful that you can take punches while getting people up off the ground. Just remember while resurrecting people you MUST maintain ground HOTs in order to help keep the group alive while you are busy elsewhere. We can pick up a single body on the ground in less than 3 seconds based on our class and Champion points to which is a big plus in emergencies.

The sets we are using massively promote survival for the group with a set that CONSTANTLY stacks damage shields (yes multiple people in the group can use this at once for more stacks) and just for healing, we can constantly keep the enemy’s weapon/spell damage DOWN meaning your group gets hit for less!

So if you want to go back to the old-school heavy armor yet MORE than capable healer to really re-live those proper fantasy aesthetics, then look no further because finally it can be done! Your heals are NO weaker than using light armor, and in fact, with the two mediums we are using as well…ours are STRONGER!

This is a full PVE build and it can be used in ALL content while farming the loot can actually be done on NORMAL!

Important notes:

Massive resource gain with the heavy attack from Restoration Staff and Heavy Armor passives.
Heavy attacking produces a self-buff for much stronger heals so KEEP heavy attacking!
BIG AOE heal over time skills and HIGH burst heal potential as and when required.
Fast resurrection capability (be sure to leave heals on the ground while ressing).
VERY high health and resistances making you as capable as any tank when considering survival.
Protection ultimate for the group.
Personal shield protection ultimate to help with recovery in an emergency.
Resource management for the group with bubbles, spears, and minor magic steal on TAP!
Re-live those true DnD days where a healer was NOT the weakest person in the room!
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  • R
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  • R

  • Artisanat 0
  • Guerre 0
  • Dynamisme 0

Magie Magie
  • 0
Santé Santé
  • 0
Vigueur Vigueur
  • 0

  • 6x Le Mage guérisseur
  • 5x Bastion lunaire
  • 2x La Nocteflamme


  • Vous n'avez pas sélectionné de pouvoir passif

Pièce d'ensemble

Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.

Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
La Nocteflamme
Armure moyenne
Légendaire
Divins
Glyphe magique
Épaules
La Nocteflamme
Armure moyenne
Légendaire
Divins
Glyphe magique
Mains
Bastion lunaire
Armure lourde
Légendaire
Divins
Glyphe magique
Poitrine
Bastion lunaire
Armure lourde
Légendaire
Divins
Glyphe magique
Taille
Bastion lunaire
Armure lourde
Légendaire
Divins
Glyphe magique
Jambes
Bastion lunaire
Armure lourde
Légendaire
Divins
Glyphe magique
Pieds
Bastion lunaire
Armure lourde
Légendaire
Divins
Glyphe magique
Cou
Le Mage guérisseur
Bijoux
Légendaire
Arcane
Glyphe régénérant
Anneau
Le Mage guérisseur
Bijoux
Légendaire
Arcane
Glyphe régénérant
Anneau
Le Mage guérisseur
Bijoux
Légendaire
Arcane
Glyphe régénérant
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement

1. Barre d'action

Main principale
Le Mage guérisseur
Bâton de guérison
Légendaire
Énergisé
Glyphe de dégâts d'arme
Main secondaire
Le Mage guérisseur
Bâton de guérison
Légendaire
Énergisé
Glyphe de dégâts d'arme
Poison
No Poison selected

2. Barre d'action

Main principale
Le Mage guérisseur
Hache
Légendaire
Défenseur
Glyphe d'absorption de vigueur
Main secondaire
Le Mage guérisseur
Bouclier
Légendaire
Défenseur
Glyphe d'absorption de magie
Poison
No Poison selected

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