Merken
	Der Skillplaner ist auf dem Stand von Patch 11.1.5
	Beginner's first 50k DPS (Heavy Attack Dragonknight)
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Patch 9.0.5
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Beschreibung dieser Skillung
						A starter 1-bar Heavy Attack Stamina Dragonknight build that can easily do 50k+ DPS with base-game unoptimized gear. No mythics, DLC or crafting skills required! Great for a brand new account.
This build is an export of my actual character on the EU server. I do about 60k on a trial dummy with it. I'm only using one bar for parsing, and my gear traits are mostly random. I did upgrade my weapon to a purple precise one though - upgrading weapons makes a pretty big difference, so that's worth doing as early as you can. But I was doing over 40k with a blue weapon with the wrong trait when half my body pieces were Sergeant's Mail heavy armour, so just use whatever you have until you can get upgrades. With that damage you can even solo Wayrest Sewers and Tempest Island to farm gear.
Class: Dragonknight. Because Dragonknight gives you easy access to the most important buffs from Oakensoul: Empower, Major Prophecy/Savagery and Major Brutality/Sorcery. So, you don't need Oakensoul.
Race: Whatever you like the most. Dark Elf would be most optimal for trials, but not by much. Do whatever you like!
Attributes: All into Stamina.
We are a lightning staff heavy attack build, but we have all our points in stamina because that's what the Storm Master set comes with by default. Heavy attacking restores magicka constantly anyway, so it's not like that's a problem. Plus, you get to sprint, block and roll dodge a lot more than a magicka build. If you have someone to craft you magicka glyphs, you can use magicka instead if you want.
Mundus Stone: The Thief, for a nice boost to crit chance.
Skills:
Molten Armaments - This skill is the #1 reason to choose a DK for this build, keep this up at all times - you need it for the Empower buff to your Heavy Attacks.
Flames of Oblivion - Adds some nice bonus fire damage, and a nice passive crit buff.
Barbed Trap - Good damage over time and gives you the Minor Force buff.
Unstable Wall of Elements - Lightning damage over time, and helps to proc Off-Balance occasionally for a nice Heavy Attack damage bonus.
Burning Talons - Cast this inbetween heavy attacks anytime you don't need to refresh a timer on any of your other skills.
Self-Healing:
In some trials/dungeon situations, you might want a self-heal on your bar. Dragonknight has a good burst heal called Coagulating Blood (morph of Dragon Blood). Resolving Vigor is also good - you can get it by doing the Cyrodiil intro quest. It's up to you what skill on your bar to sacrifice for the heal. If you're running around a lot, it's probably best to replace Barped Trap.
Back Bar (optional):
Since we do in fact have a back bar, what do we do with it? You can do whatever you want with it, but I like to have a Sergeant's Mail two handed weapon there, because I enjoy two handed skills, and because heavy attacking with 2H is also pretty good for soloing dungeons and things. Carve is a nice 2H skill that gives you a shield and also applies a bleed damage over time to everything you hit with it. And Stampede is just a really fun skill that also happens to do good damage over time.
Why show a horribly unoptimized build to the world?:
Because most other guides have full gold gear, perfect traits, maxed out CP, mythics, etc. All of which can look pretty daunting to someone who just got started in ESO. They might know that 90k+ DPS is possible on the optimal build, but how does it do long before you manage to grind all of that stuff out? That's why I'm specifically showcasing this sub-optimal build.
What next?:
Once you've hit 60k with this build and are comfortable with it, you can think about slowly transitioning over to something more optimized, like the "EASY Dragonknight Heavy Attack DPS Build" by Nefas (search for it on YouTube or ESO University). You can use the CP from that guide if you have more points than what I had at the time I exported my character for this guide.
					
					
					
					
				This build is an export of my actual character on the EU server. I do about 60k on a trial dummy with it. I'm only using one bar for parsing, and my gear traits are mostly random. I did upgrade my weapon to a purple precise one though - upgrading weapons makes a pretty big difference, so that's worth doing as early as you can. But I was doing over 40k with a blue weapon with the wrong trait when half my body pieces were Sergeant's Mail heavy armour, so just use whatever you have until you can get upgrades. With that damage you can even solo Wayrest Sewers and Tempest Island to farm gear.
Class: Dragonknight. Because Dragonknight gives you easy access to the most important buffs from Oakensoul: Empower, Major Prophecy/Savagery and Major Brutality/Sorcery. So, you don't need Oakensoul.
Race: Whatever you like the most. Dark Elf would be most optimal for trials, but not by much. Do whatever you like!
Attributes: All into Stamina.
We are a lightning staff heavy attack build, but we have all our points in stamina because that's what the Storm Master set comes with by default. Heavy attacking restores magicka constantly anyway, so it's not like that's a problem. Plus, you get to sprint, block and roll dodge a lot more than a magicka build. If you have someone to craft you magicka glyphs, you can use magicka instead if you want.
Mundus Stone: The Thief, for a nice boost to crit chance.
Skills:
Molten Armaments - This skill is the #1 reason to choose a DK for this build, keep this up at all times - you need it for the Empower buff to your Heavy Attacks.
Flames of Oblivion - Adds some nice bonus fire damage, and a nice passive crit buff.
Barbed Trap - Good damage over time and gives you the Minor Force buff.
Unstable Wall of Elements - Lightning damage over time, and helps to proc Off-Balance occasionally for a nice Heavy Attack damage bonus.
Burning Talons - Cast this inbetween heavy attacks anytime you don't need to refresh a timer on any of your other skills.
Self-Healing:
In some trials/dungeon situations, you might want a self-heal on your bar. Dragonknight has a good burst heal called Coagulating Blood (morph of Dragon Blood). Resolving Vigor is also good - you can get it by doing the Cyrodiil intro quest. It's up to you what skill on your bar to sacrifice for the heal. If you're running around a lot, it's probably best to replace Barped Trap.
Back Bar (optional):
Since we do in fact have a back bar, what do we do with it? You can do whatever you want with it, but I like to have a Sergeant's Mail two handed weapon there, because I enjoy two handed skills, and because heavy attacking with 2H is also pretty good for soloing dungeons and things. Carve is a nice 2H skill that gives you a shield and also applies a bleed damage over time to everything you hit with it. And Stampede is just a really fun skill that also happens to do good damage over time.
Why show a horribly unoptimized build to the world?:
Because most other guides have full gold gear, perfect traits, maxed out CP, mythics, etc. All of which can look pretty daunting to someone who just got started in ESO. They might know that 90k+ DPS is possible on the optimal build, but how does it do long before you manage to grind all of that stuff out? That's why I'm specifically showcasing this sub-optimal build.
What next?:
Once you've hit 60k with this build and are comfortable with it, you can think about slowly transitioning over to something more optimized, like the "EASY Dragonknight Heavy Attack DPS Build" by Nefas (search for it on YouTube or ESO University). You can use the CP from that guide if you have more points than what I had at the time I exported my character for this guide.
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Sets
- 5x Sturmmeister
- 5x Rüstung des Feldwebels
- 2x Sturmfaust
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Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
      Set
      Rüstungsart
      Qualität
      Eigenschaft
      Verzauberung
    Kopf
  Sturmfaust
  Leichte Rüstung
  Episch
   Lehrend
Lehrend Glyphe der Magicka
Glyphe der MagickaSchultern
  Sturmfaust
  Mittlere Rüstung
  Episch
   Göttlich
Göttlich Glyphe der Ausdauer
Glyphe der AusdauerHände
  Sturmmeister
  Mittlere Rüstung
  Episch
   Passgenau
Passgenau Glyphe der Ausdauer
Glyphe der AusdauerTorso
  Sturmmeister
  Mittlere Rüstung
  Überlegen
   Lehrend
Lehrend Glyphe der Ausdauer
Glyphe der AusdauerGürtel
  Sturmmeister
  Mittlere Rüstung
  Episch
   Belebend
Belebend Glyphe der Ausdauer
Glyphe der AusdauerBeine
  Sturmmeister
  Mittlere Rüstung
  Überlegen
   Undurchdringlich
Undurchdringlich Glyphe der Ausdauer
Glyphe der AusdauerFüße
  Sturmmeister
  Mittlere Rüstung
  Überlegen
   Robust
Robust Glyphe der Ausdauer
Glyphe der AusdauerHals
  Rüstung des Feldwebels
  Schmuck
  Überlegen
   Kräftigend
Kräftigend Glyphe der Lebensregeneration
Glyphe der LebensregenerationRing
  Rüstung des Feldwebels
  Schmuck
  Überlegen
   Kräftigend
Kräftigend Glyphe der Lebensregeneration
Glyphe der LebensregenerationRing
  Rüstung des Feldwebels
  Schmuck
  Überlegen
   Robust
Robust Glyphe der Lebensregeneration
Glyphe der LebensregenerationSlot
      Set
      Waffenart
      Qualität
      Eigenschaft
      Verzauberung
    Haupthand
  Rüstung des Feldwebels
  Blitzstab
  Episch
   Präzise
Präzise Glyphe der Lebensabsorption
Glyphe der LebensabsorptionNebenhand
  Rüstung des Feldwebels
  Blitzstab
  Episch
   Präzise
Präzise Glyphe der Lebensabsorption
Glyphe der LebensabsorptionGift
  Kein Gift gewählt
Haupthand
  Rüstung des Feldwebels
  Schwert (Zweihändig)
  Episch
   Geschärft
Geschärft Glyphe der Lebensabsorption
Glyphe der LebensabsorptionNebenhand
  Rüstung des Feldwebels
  Schwert (Zweihändig)
  Episch
   Geschärft
Geschärft Glyphe der Lebensabsorption
Glyphe der LebensabsorptionGift
  Kein Gift gewählt
 
     
     
     
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