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	Build Planer is on Patchlevel 11.1.5
	dragonic-breath
Alliance
			 
		Race
			 
		Class
			 
		Mundusstone
			 
		Skill points
       0 / 541
      Champion points
       0 / 3600
    User
			 ZINGY180
		Likes
			 18103685
		Patch level
Patch 4.3.9
- 	Class- No Class selected
 
- 	Weapon- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
 
- 	Armor- Light Armor
- Medium Armor
- Heavy Armor
 
- 	World- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
 
- 	Alliance War- Assault
- Emperor
- Support
 
- 	Guild- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
 
- 	Racial- No Race selected
 
- 	Craft- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
 
Build description
						This build works great for trials, 4 man groups , also solo but missing damage so even though you will not die the fight will last awhile, great resource management, with all max magic glyths or all stat glyths  , this build is currently running 5 piece Ebon and 5 piece plague doctors that works great together ,
Bar 1:
Heroic Slash: Debufs the enemy with minor maim, making sure they do 15% less damage. Will also give you minor heroism, increasing your ultimate gain.
Pierce Armor: Melee taunt that runs 15 seconds. Also debufs the enemy for 12 seconds with major fracture and major breach.
Hardened Armor: You major armor buffs that you need to keep up at all times. Will also give you a small shield.
Absorb Magic: Will give you 8% block cost reduction and 8% damage mitigation by having it slotted. Also handy to spam in heavy projectile fights, like Rakkhat in Maw of Lorkhaj.
Igneous Shield: A shield that scales with health (this is the essence of this build!) that goes on you and allies. Casting this will also give allies Minor Brutality and it will return stamina to you if you have unlocked the Helping Hands passive. This is a skill that you will constantly use.
Ultimate -> Replenishing Barrier: Now we DO NOT use this skill. but due to the alliance war passives having barrier slotted on your main bar will give you 10% extra Magicka recovery. Note that if you have issues bar swapping than please do not do this and just double slot war horn. It's not a huge difference, but min-maxing is min-maxing.
Bar 2:
Unrelenting Grip: Chains, pull enemies to you. A must have for every tank. Makes fights go way faster.
Inner Rage: A taunt that you can use on range to initiate encounters. It will cost magicka, but it also has a stamina morph. Which one you chose is a matter of personal preference.
Choking Talons: great for CC control and allies can activate Impale to deal 795 Magic Damage.
Energy Orb:
Guard (Mystic or Stalwart):
Igneous Weapons: = all these are changeable skills depending on your personal preference
Retreating Maneuver:
Green Dragon Blood:
Ring of Preservation:
balance
Deep Thoughts: An amazing skill for sustain which you can use during the less heavy parts of a fight for massive resource return. It is a toggle that drops block, but if you have the Deliberation passive you will gain major protection while meditating. Will also give you the Concentrated Barrier passive for being slotted.
3 piece jewellery all ebon = with reduce block cost
belt ebon sturdy
hands plague doctors sturdy = max magic or multi glyths
chest plague doctors sturdy
legs ebon sturdy = max magic or multi glyths
feet armor master sturdy
front bar shield 1h plague doctors reinforced shield and defending sword both bars
head and shoulders Chokethorn and shadowrend both sturdy = multi glyths
race is nord but there are others that work well too
1. Argonian -> Extra healing output and input, plus a built in resource management system and a health bonus.
2. Imperial -> 12% health is still a massive bonus that cannot be neglected.
estimated stats
45k HP
19k Magic with 1.3k Regen
21k Stamina
					
					
					
					
				Bar 1:
Heroic Slash: Debufs the enemy with minor maim, making sure they do 15% less damage. Will also give you minor heroism, increasing your ultimate gain.
Pierce Armor: Melee taunt that runs 15 seconds. Also debufs the enemy for 12 seconds with major fracture and major breach.
Hardened Armor: You major armor buffs that you need to keep up at all times. Will also give you a small shield.
Absorb Magic: Will give you 8% block cost reduction and 8% damage mitigation by having it slotted. Also handy to spam in heavy projectile fights, like Rakkhat in Maw of Lorkhaj.
Igneous Shield: A shield that scales with health (this is the essence of this build!) that goes on you and allies. Casting this will also give allies Minor Brutality and it will return stamina to you if you have unlocked the Helping Hands passive. This is a skill that you will constantly use.
Ultimate -> Replenishing Barrier: Now we DO NOT use this skill. but due to the alliance war passives having barrier slotted on your main bar will give you 10% extra Magicka recovery. Note that if you have issues bar swapping than please do not do this and just double slot war horn. It's not a huge difference, but min-maxing is min-maxing.
Bar 2:
Unrelenting Grip: Chains, pull enemies to you. A must have for every tank. Makes fights go way faster.
Inner Rage: A taunt that you can use on range to initiate encounters. It will cost magicka, but it also has a stamina morph. Which one you chose is a matter of personal preference.
Choking Talons: great for CC control and allies can activate Impale to deal 795 Magic Damage.
Energy Orb:
Guard (Mystic or Stalwart):
Igneous Weapons: = all these are changeable skills depending on your personal preference
Retreating Maneuver:
Green Dragon Blood:
Ring of Preservation:
balance
Deep Thoughts: An amazing skill for sustain which you can use during the less heavy parts of a fight for massive resource return. It is a toggle that drops block, but if you have the Deliberation passive you will gain major protection while meditating. Will also give you the Concentrated Barrier passive for being slotted.
3 piece jewellery all ebon = with reduce block cost
belt ebon sturdy
hands plague doctors sturdy = max magic or multi glyths
chest plague doctors sturdy
legs ebon sturdy = max magic or multi glyths
feet armor master sturdy
front bar shield 1h plague doctors reinforced shield and defending sword both bars
head and shoulders Chokethorn and shadowrend both sturdy = multi glyths
race is nord but there are others that work well too
1. Argonian -> Extra healing output and input, plus a built in resource management system and a health bonus.
2. Imperial -> 12% health is still a massive bonus that cannot be neglected.
estimated stats
45k HP
19k Magic with 1.3k Regen
21k Stamina
Action Bars
Champion Rank: 0
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Attributes
				Magicka
				 
				
			 
				- 0
				Health
				 
				
			 
				- 0
				Stamina
				 
				
      
       
				- 0
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
      Set
      Armor Type
      Quality
      Trait
      Enchantment
    Head
  No Set selected
  
  
  
  
Shoulders
  No Set selected
  
  
  
  
Hand
  No Set selected
  
  
  
  
Chest
  No Set selected
  
  
  
  
Waist
  No Set selected
  
  
  
  
Legs
  No Set selected
  
  
  
  
Feet
  No Set selected
  
  
  
  
Neck
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Slot
      Set
      Weapon Type
      Quality
      Trait
      Enchantment
    Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
 
     
     
     
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