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	Build Planer is on Patchlevel 11.1.5
	Sabrianne - PVP stamina NB
Alliance
			
		Race
			
		Class
			
		Mundusstone
			
		Skill points
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       0 / 3600
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			 visionality
		Likes
			 130685
		Patch level
Patch 2.6.0
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- Two Handed
 - One Hand and Shield
 - Dual Wield
 - Bow
 - Destruction Staff
 - Restoration Staff
 
 - 	Armor
- Light Armor
 - Medium Armor
 - Heavy Armor
 
 - 	World
- Legerdemain
 - Soul Magic
 - Werewolf
 - Vampire
 - Scrying
 - Excavation
 
 - 	Alliance War
- Assault
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 - 	Guild
- Thieves guild
 - Dark Brotherhood
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 - Undaunted
 - Psijic-Order
 
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 - 	Craft
- Alchemy
 - Blacksmithing
 - Clothing
 - Woodworking
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 - Enchanting
 - Jewelcrafting
 
 
Build description
						Stamina NB with a focus on survivability (mostly obtained by killing the enemy^^).
Focus is on poison/disease-damage with some self-heals, evades and lots of dots for enemies. Depending on PVP situation I adapt my 2nd bar
solo or very small-scale PVP (2-3 ppl, no healer): as shown
small scale PVP with a healer (6 ppl approx): bombard instead of piercing mark
big scale PVP (12 ppl+): bombard instead of piercing mark and caltrops instead of vigor
2 things that are absolutely critical:
fear (mass Hysteria) - life saver to scare off a bunch of enemies, also THE killer for perma-healers, perma-shielders and perma-hiders
cloak - pauses dot, guarantees crit damage for the next attack and most importantly: gets you away if an evil opponent proves stronger than you!
Works perfectly with the following equipment:
eternal hunt:
-chest (heavy)
- belt (light)
- legs, gloves, boots (medium)
viper:
- helmet (medium)
- necklace, 2 rings
- dagger on dual wield bar
- bow on bow bar
Molag kena
- medium shoulder for increased damage
5 armor traits are impen, rest is divine
6% more health, stamina and magica via undaunted passive
mundus sign: thief
TYPICAL ATTACK ROTATION
buffing phase:
1) bar1: relentless focus
2) bar 2: shuffle, piercing mark (on target), cloak
attacking phase:
3) bar 2: poison arrow - let the damage start ticking ...
4) bar 1: ambush, siphoning attack (for 20% more weap damage), rending slashes ... more damage ticking
finishing phase:
5) bar 1: fear - no help against -->
6) bar 1: incapaciting strike
EVERY NORMAL BUILD IS DEAD RIGHT NOW IN A 1vs1 SITUATION UNLESS HE'S
--> a very strong healer or a very strong shielder (or has a very strong healer right at his side - then focus on the healer first!) ... or
--> He's pretty good on his own ... :D
7) bar 2: poison arrow (health should now be below 50% unless you meet a perma-healer in heavy armor. But I'm using POISON on my bow, so his magica and stamina skills should become VERY expensive and his health should tick own mercilessly)
8) bar 2: cloak (again)
9) bar 1: ambush, siphoning attack, rending slashes, fear
--> repeat step 7-9 until opponent is dead, use incapaciting strike whenever possible after fear (too good to waste on someone blocking or dodging)
More hints:
- keep in mind to constantly WEAVE (light attack/animation canceling/skill) - I make close to 50% of my kills with light attacks
- exception: you have cloaked - then you want your next SKILL to be critical, so no light attack in advance
remember to watch out and adapt
- no fear on immune enemies - it's a waste of time and magica
- dodge roll enemy attacks
- cloak and GET AWAY when your 1 or 2 opponents get help from a zerg. No build can make you victorious in a 20vs1 situation, no matter how bad each of them plays individually
- check your buffs and rebuff whenever necessary
often forgotten but extremely important:
- use your environment: fight from the hights, have an escape route, use rocks/big trees/walls to break line of sight
- avoid doors in emergency situations - Either they don't open at all, or they kick you back out. 10% chance to really GET INSIDE. Try to get rid of your enemy first (kill, run away, cloak), then go to a door, press E and pray
- know your enemy's tactics - avoid bottleneck positions with bomb squads, avoid jumping on the "one idiot standing in the open" In 95% of all cases, he will have 5-8 hidden friends at his side. 10+ if he's EP. No kidding!
1-hit/ganking-configuration:
replace bar 2/2 (piercing mark) with focused aim
-> buff like above
-> focused aim, weave light attack, poison arrow
-> target dead (unless very strong or healer healing - then shoot another poison arrow)
					
					
					
					
				Focus is on poison/disease-damage with some self-heals, evades and lots of dots for enemies. Depending on PVP situation I adapt my 2nd bar
solo or very small-scale PVP (2-3 ppl, no healer): as shown
small scale PVP with a healer (6 ppl approx): bombard instead of piercing mark
big scale PVP (12 ppl+): bombard instead of piercing mark and caltrops instead of vigor
2 things that are absolutely critical:
fear (mass Hysteria) - life saver to scare off a bunch of enemies, also THE killer for perma-healers, perma-shielders and perma-hiders
cloak - pauses dot, guarantees crit damage for the next attack and most importantly: gets you away if an evil opponent proves stronger than you!
Works perfectly with the following equipment:
eternal hunt:
-chest (heavy)
- belt (light)
- legs, gloves, boots (medium)
viper:
- helmet (medium)
- necklace, 2 rings
- dagger on dual wield bar
- bow on bow bar
Molag kena
- medium shoulder for increased damage
5 armor traits are impen, rest is divine
6% more health, stamina and magica via undaunted passive
mundus sign: thief
TYPICAL ATTACK ROTATION
buffing phase:
1) bar1: relentless focus
2) bar 2: shuffle, piercing mark (on target), cloak
attacking phase:
3) bar 2: poison arrow - let the damage start ticking ...
4) bar 1: ambush, siphoning attack (for 20% more weap damage), rending slashes ... more damage ticking
finishing phase:
5) bar 1: fear - no help against -->
6) bar 1: incapaciting strike
EVERY NORMAL BUILD IS DEAD RIGHT NOW IN A 1vs1 SITUATION UNLESS HE'S
--> a very strong healer or a very strong shielder (or has a very strong healer right at his side - then focus on the healer first!) ... or
--> He's pretty good on his own ... :D
7) bar 2: poison arrow (health should now be below 50% unless you meet a perma-healer in heavy armor. But I'm using POISON on my bow, so his magica and stamina skills should become VERY expensive and his health should tick own mercilessly)
8) bar 2: cloak (again)
9) bar 1: ambush, siphoning attack, rending slashes, fear
--> repeat step 7-9 until opponent is dead, use incapaciting strike whenever possible after fear (too good to waste on someone blocking or dodging)
More hints:
- keep in mind to constantly WEAVE (light attack/animation canceling/skill) - I make close to 50% of my kills with light attacks
- exception: you have cloaked - then you want your next SKILL to be critical, so no light attack in advance
remember to watch out and adapt
- no fear on immune enemies - it's a waste of time and magica
- dodge roll enemy attacks
- cloak and GET AWAY when your 1 or 2 opponents get help from a zerg. No build can make you victorious in a 20vs1 situation, no matter how bad each of them plays individually
- check your buffs and rebuff whenever necessary
often forgotten but extremely important:
- use your environment: fight from the hights, have an escape route, use rocks/big trees/walls to break line of sight
- avoid doors in emergency situations - Either they don't open at all, or they kick you back out. 10% chance to really GET INSIDE. Try to get rid of your enemy first (kill, run away, cloak), then go to a door, press E and pray
- know your enemy's tactics - avoid bottleneck positions with bomb squads, avoid jumping on the "one idiot standing in the open" In 95% of all cases, he will have 5-8 hidden friends at his side. 10+ if he's EP. No kidding!
1-hit/ganking-configuration:
replace bar 2/2 (piercing mark) with focused aim
-> buff like above
-> focused aim, weave light attack, poison arrow
-> target dead (unless very strong or healer healing - then shoot another poison arrow)
Action Bars
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
      Set
      Armor Type
      Quality
      Trait
      Enchantment
    Head
  No Set selected
  
  
  
  
Shoulders
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Hand
  No Set selected
  
  
  
  
Chest
  No Set selected
  
  
  
  
Waist
  No Set selected
  
  
  
  
Legs
  No Set selected
  
  
  
  
Feet
  No Set selected
  
  
  
  
Neck
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Ring
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Slot
      Set
      Weapon Type
      Quality
      Trait
      Enchantment
    Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
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