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	Build Planer is on Patchlevel 11.1.5
	50k+ crit PvE Sorc (Consistant continious damage)
Alliance
			 
		Race
			 
		Class
			 
		Mundusstone
			 
		Skill points
       0 / 541
      Champion points
       0 / 3600
    User
			 VegetaFH1
		Likes
			 059885
		Patch level
Patch 2.7.11
- 	Class- No Class selected
 
- 	Weapon- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
 
- 	Armor- Light Armor
- Medium Armor
- Heavy Armor
 
- 	World- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
 
- 	Alliance War- Assault
- Emperor
- Support
 
- 	Guild- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
 
- 	Racial- No Race selected
 
- 	Craft- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
 
Build description
						My original build had Major magika recovery however after awhile i noticed a dip in DPS after i reached level 50
This build can be used in PvP however you would be considered a glass cannon
Primary weapon - Julianos Ice staff
Secondary weapon - Julianos lightning staff /or/ WMA varient (personally i go with Juli to keep the bonus
4 Light Julianos pieces
1 Heavy MKP Shoulders (from undaunted dailies, the one with the single spell damage bonus)
2 Light pieces from Scathing mage (Imperial Prison set)
2 Rings from Scathing Mage
1 Amulet from Scathing Mage (probably the hardest to get since it only drops from last boss)
All pieces have Divine (becuase sure why not.....)
Scathing mage is chosen for the damage output over Burning SpellWeave becuase the reset time on BSW is 12 seconds whereas its 6 seconds on Scathing, leading to a more consistant damage output over a burst style of damage, HOWEVER, Replacing Scathing Mage pieces with BSW pieces will lead to a larger damage range and overall bigger damage numbers, i personally choose Scathing for the larger lower end numbers leading to a smaller and quicker damage pool
I understand that alot of players would choose the burst damage and overall higher damage numbers for the longer fight but i personaly play it safe, quick and easy, smaller damage range with a quick pace and alot of quick crits
*EDIT*
Im very very sorry, i put the wrong ability in tab 1 slot 3, its not suppose to be Structured Entropy, its suppose to be Elemental Susceptibility
Also the enchant that i didnt talk about, both rings are spell damage, amulet is Reduce mag cost, armor is mag (like always) weapons can be whatever you wish, i personal choose magic damage returning magicka but thats up to u
					
					
					
					
				This build can be used in PvP however you would be considered a glass cannon
Primary weapon - Julianos Ice staff
Secondary weapon - Julianos lightning staff /or/ WMA varient (personally i go with Juli to keep the bonus
4 Light Julianos pieces
1 Heavy MKP Shoulders (from undaunted dailies, the one with the single spell damage bonus)
2 Light pieces from Scathing mage (Imperial Prison set)
2 Rings from Scathing Mage
1 Amulet from Scathing Mage (probably the hardest to get since it only drops from last boss)
All pieces have Divine (becuase sure why not.....)
Scathing mage is chosen for the damage output over Burning SpellWeave becuase the reset time on BSW is 12 seconds whereas its 6 seconds on Scathing, leading to a more consistant damage output over a burst style of damage, HOWEVER, Replacing Scathing Mage pieces with BSW pieces will lead to a larger damage range and overall bigger damage numbers, i personally choose Scathing for the larger lower end numbers leading to a smaller and quicker damage pool
I understand that alot of players would choose the burst damage and overall higher damage numbers for the longer fight but i personaly play it safe, quick and easy, smaller damage range with a quick pace and alot of quick crits
*EDIT*
Im very very sorry, i put the wrong ability in tab 1 slot 3, its not suppose to be Structured Entropy, its suppose to be Elemental Susceptibility
Also the enchant that i didnt talk about, both rings are spell damage, amulet is Reduce mag cost, armor is mag (like always) weapons can be whatever you wish, i personal choose magic damage returning magicka but thats up to u
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Champion Rank: 0
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Attributes
				Magicka
				 
				
			 
				- 0
				Health
				 
				
			 
				- 0
				Stamina
				 
				
      
       
				- 0
Sets
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
      Set
      Armor Type
      Quality
      Trait
      Enchantment
    Head
  No Set selected
  
  
  
  
Shoulders
  No Set selected
  
  
  
  
Hand
  No Set selected
  
  
  
  
Chest
  No Set selected
  
  
  
  
Waist
  No Set selected
  
  
  
  
Legs
  No Set selected
  
  
  
  
Feet
  No Set selected
  
  
  
  
Neck
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Slot
      Set
      Weapon Type
      Quality
      Trait
      Enchantment
    Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
 
     
     
     
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