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Aide

  • Cliquer sur l'icône de Race, Classe et Alliance pour choisir ton option (clique sur le marqueur de question).
  • Utilise le bouton gauche de la souris pour ajouter un point de compétence.
  • Utilise le bouton droit de la souris pour retirer un point.
  • Tu peux faire évoluer tes sorts en utilisant un point de compétence sur le sort sélectionné.
  • "Réinitialiser les points" te permet de remettre a zéro l'ensemble de tes points.

Points

Tu peux obtenir 541 points dans le jeu (9.0.5. Nekrom)!
  • Eclats Célestes: 175
  • Niveau: 64
  • DLC: 149
  • Niveaux AvA: 50
  • Donjons Vétérans: 0
  • Donjons de groupe: 24
  • Donjons publics: 16
  • Quètes de l'histoire principale: 14
  • Quètes de Zones: 49
Favoris
Le planificateur de compétences a le niveau de correctif 9.3.5

Jay's Warden

  • Compétences / SortsCompétences / Sorts
  • Système ChampionSystème Champion
  • EnsemblesEnsembles
  • Copier le buildCopier le build
  • Voir la descriptionVoir la description
  • AideAide
Faction
Pacte de Cœurébène
Race
Argonien
Classe
Gardien
Pierre de Mundus
L'Astronach - Augmente la régéneration de Magicka de 310
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
lostkeyword
J'aime
0
Mise a jour
Patch 2.7.11
  • Classe
    • Merci de choisir votre classe dans le menu en haut.
  • Armes
    • Arme à deux mains
    • Une main et un bouclier
    • Deux armes
    • Arc
    • Bâton de destruction
    • Bâton de rétablissement
  • Armure
    • Armure légère
    • Armure moyenne
    • Armure lourde
  • Monde
    • Escroquerie
    • Magie des âmes
    • Loup-garou
    • Vampire
    • Sondage
    • Excavation
  • Guerre d'Alliances
    • Assaut
    • Empereur
    • Soutien
  • Guilde
    • Guilde des voleurs
    • Confrérie noire
    • Guilde des guerriers
    • Guilde des mages
    • Indomptable
    • Ordre Psijique
  • Culturel
    • Merci de choisir votre Race dans le menu en haut.
  • Artisanat
    • Alchimie
    • Forge
    • Couture
    • Travail du bois
    • Cuisine
    • Enchantement
    • Joaillerie

Description du build

Why I like tanking:
The thing I enjoy most about tanking is that you need to be intuitive. It’s about being able to adapt and anticipate your target’s next move rather than about perfecting your rotation. One badly timed bar swap might be the end of everything. It’s a thrilling experience and a lot of responsibility.
You get to be the cheeky bastard to quite literally poke the dragon in the eye.

Gear:
The trait you want is Sturdy, preferably on all armour pieces. Infused for Weapons.
Jewellery with Shield Play glyphs, weapons Crusher and Weakening enchantments.

You always want to make sure you have a 5 Heavy, 1 Medium, 1 Light Armor-Setup. How you do that is up to you and doesn’t matter all that much. However, if you want to go for the optimum you want to make sure the smallest body pieces possible are you Light/Medium armour slots. With two heavy sets you’ll have to use the Monster Set for you Light/Medium slots but with Alkosh you can go for a medium belt and light shoulders and with Torug’s Pact you can even switch to light belt + medium gloves.

Monster set: Lord Warden
5-Piece-Sets:
Ebon, Plague Doctor, Torug’s Pact, Alkosh (this is a medium set, so you’ll need jewellery and weapons), Green Pact
When to wear what:
Best in Slot for a tank means being able to combine any two of these sets and having them all at hand to switch around as needed. For example, Alkosh is useless if you do not have at least 2-3 synergies (that don’t share a cooldown like Bubbles and Shards) available to you from your group members at all times, plus synergies from ultimates.
In a situation like that Torug’s Pact would be stronger than Alkosh. Same for fights in which those synergies a theoretically available but won’t reach you due to positioning.
For trials as a main tank, you want to be able to combine Ebon + Alkosh if you don’t have an off-tank. With an off-tank using Ebon you can go for Plague Doctor + Alkosh. For dungeons without a Magicka sorcerer, you probably want to use Ebon + Torug’s Pact because you won’t have a high Alkosh uptime. If you go for a trial like Sanctum Ophidia with the main tank just kiting adds in a corner at Ozara, you don’t need to de-buff the mobs with Alkosh or Torug’s Pact - here you can go for a maximum Health setup to make it easier for yourself. For a maximum Health build you go for Plague Doctor and Green Pact, with my attribute points, I reach 50k Health easily.

Consumables:
Buff Food: Tri-Stat-Food
Potions: Magicka Tash Pots, Tri-Pots if the situation gets extreme. Usually you should need hardly any pots though. If you pay attention and block only when you actually need to rather than standing there, perma-blocking and hoping for the best, you shouldn’t have any problems managing your resources, even with the increased block cost since the Dragon Bones Update.

Additional Notes:
A tank can dodge, too, and avoiding hard hitting AOEs as much as you can without moving the target out of the ground abilities of your DDs is always a good idea!
I’d suggest using an Addon like e.g. AlphaGear to coordinate your setups! Otherwise you easily end up not wearing complete sets or missing out on the 5-1-1 bonus because you forgot to switch your Lord Warden Helm with a Lord Warden Mask.
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  • Artisanat 0
  • Guerre 0
  • Dynamisme 0

Magie Magie
  • 0
Santé Santé
  • 0
Vigueur Vigueur
  • 0

  • No Set selected


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Pièce d'ensemble

Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.

Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement

1. Barre d'action

Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected

2. Barre d'action

Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected

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