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Points

Tu peux obtenir 481 points dans le jeu (Blackwood)!
  • Eclats Célestes: 165
  • Niveau: 64
  • DLC: 99
  • Niveaux AvA: 50
  • Donjons Vétérans: 10
  • Donjons de groupe: 14
  • Donjons publics: 16
  • Quètes de l'histoire principale: 14
  • Quètes de Zones: 49
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Le planificateur de compétences a le niveau de correctif 7.2.5

Easy Sorc

  • Compétences / SortsCompétences / Sorts
  • Système ChampionSystème Champion
  • EnsemblesEnsembles
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  • Voir la descriptionVoir la description
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Faction
Domaine aldmeri
Race
Khajiit
Classe
Sorcier
Pierre de Mundus
Le Voleur - Augmente les chances de coup critique de 1333
Points
0 / 481
Points Champion
0 / 3600
Utilisateur
lilfetus
J'aime
0
Mise a jour
Patch 7.2.5
  • Classe
    • Merci de choisir votre classe dans le menu en haut.
  • Armes
    • Arme à deux mains
    • Une main et un bouclier
    • Deux armes
    • Arc
    • Bâton de destruction
    • Bâton de rétablissement
  • Armure
    • Armure légère
    • Armure moyenne
    • Armure lourde
  • Monde
    • Escroquerie
    • Magie des âmes
    • Loup-garou
    • Vampire
    • Sondage
    • Excavation
  • Guerre d'Alliances
    • Assaut
    • Empereur
    • Soutien
  • Guilde
    • Guilde des voleurs
    • Confrérie noire
    • Guilde des guerriers
    • Guilde des mages
    • Indomptable
    • Ordre Psijique
  • Culturel
    • Merci de choisir votre Race dans le menu en haut.
  • Artisanat
    • Alchimie
    • Forge
    • Couture
    • Travail du bois
    • Cuisine
    • Enchantement
    • Joaillerie

Description du build

https://xynodegaming.com/easysorc
EASY MODE!

That’s right, the easiest to use Sorcerer build in the game built with quite possibly the highest AOE available, with solid sustain and survival.

This is built for players of ALL skill levels from a brand new player all the way up to the very experienced players.
So long as you maintain your rotation you will have constant DPS and incredible sustain.

Due to how the heavy attack is applied and all the skills and sets (Champion Points also) to benefit this, every time you apply your normal damage (heavy attack) you actually GAIN resources. Unless you are having to shield a LOT it is almost impossible to run out of magic. So long as you are paying attention to mechanics and taking advantage of opportunities that present themselves (such as off-balance).

This has high single target with INCREDIBLE AOE. Just make sure you ALWAYS have Wall of Elements (Unstable Wall of Elements) active. Don’t heavy attack without it! Make sure your buffs are up and always make sure you have activated a Magicka ability when you enter a fight so that your undaunted infiltrator can kick in IF you are utilizing that particular version (there are options).

Also, this takes full advantage of, and almost FORCES, off-balance! The way off-balance works is it scales incredibly high on heavy attacks (70% increase)! So the more off-balance, the higher the heavy attacks, the higher your single target and the crazier your AOE (splash damage from your heavies scales off of your single target heavy attack damage!).

Since Summerset, maximum Magicka now makes your heavy and light attacks a lot stronger due to the way your max resources contribute towards them. It USED to be spell damage, but now it is not. So hitting just over 3k spell damage self buffed is MORE than enough to make sure that we have a good balance of base stats to contribute towards all areas of our damage.

In Dragon Bones, off-balance was given a cool down but some rather nice perks also along with adding to some tactical play.

Firstly, off-balance heavy attacks give back double the Magicka return from your heavy attack.

Secondly, although the cooldown for off-balance is 15 seconds and the uptime is 7 seconds (update in Scalebreaker) it is actually PER TARGET! So if one target in AOE is immune now, you can switch to another for more damage and splash and then switch again and so on and so forth. A little bit of tactical play to utilize it in stack-ups of trash. It is incredibly effective! Not to mention multiple off-balanced targets staggering, allows for a higher uptime for you potentially on your recovery/sustain. Heavy attacking for the bonus once every 22 seconds for 7 seconds is great, but multiple times within that time frame? It’s VERY hard to run out. Above all, pay attention.

Due to your massive sustain, your survival goes up because you have the freedom to use shields whenever you need to without fear of running low on resources.
Also due to your boundless storm being a resist buff too, you are more tanky and it also makes you very fast for a short period of time in case you need to get in and out of mechanics quickly. Not to mention the aoe damage around you is the same range as Grothdar which also does damage once a second for 5 seconds (with a 5-sec cooldown) meaning the closer you are to the enemy the more aoe you do and the more dangerous it is for them to get in your face (IF you are utilizing that choice of monster set). You can survive and you can hit at close range even as a light armor wearing sorc with this setup. Get in there and break stuff!.

In Stonethorn LOTS has changed, many many sets were altered, some skills and passives were altered and for us, that actually outright BUFFED the Easy Sorc.

The options in this particular build are all extremely close and allow for many more people to get what they want out of the build.

If you are utilizing the original Summerset setup (Undaunted Infiltrator+Aether) you actually got BUFFED! That’s right, people all over the community thought it was gone forever but remember, you have ME in your corner, never panic and never say never… Undaunted infiltrator was in fact, BUFFED! The light and heavy attack bonus (stacking with Aether+Maelstrom buffs) were increased by almost 50%! Your light and heavy attacks are now HIGHER!
How much higher? Well, let’s just say in the past your heavy attacks could crit during off balance at low health at about 35-40k+ depending on buffs, yet NOW it is like that ALL the way through the fight. The extra stam allows for more blocks/dodges and sprinting and in return, we have a rough 5-6k DPS INCREASE on the last DLC/Patches. So to briefly recap…The undaunted infiltrator variation of the build is BETTER than it ever was before! And yes, still 100% VIABLE in all of the content in the game!

HOWEVER, if you wish to “optimize” and have the stronger variation of the Easy Sorc, even stronger than the above. Then you can use the new setup + Medusa setup. Siroria was altered for much faster stacks, less stacks, and a little less damage but a lot safer for all players to apply rather than only for the extremely advance. For the last 2 years, even some of the most experienced players could barely keep up half the 20 stacks especially in a mobile fight. Now that it only requires 10, the burst kicks in faster, and the stacks don’t have to be controlled for as long.

Medusa ALWAYS had minor force on it (no beat trap required) and has ALWAYS been a good set (spell damage, mag, and health) but now it has been made more desirable with multiple crit bonuses rather than its original design. So now we can have minor force 100% of the time alongside HIGHER critical chance, alongside higher spell damage. All together our heavy attack is down somewhat but our overall on all skills is up! #balance. In this update, we do NOT need to sacrifice survival for minor force because we already have it! So you can always keep up crit surge AND always have minor force without sacrificing a thing!

This combination of sets on this build performs VERY well based on the setup, HOWEVER, if you want to help your group more, you can have almost exactly the same damage (give or take crits) fully utilize your rotation and be the one to buff a further 5 members in the group! Siroria can be replaced for Roaring Opportunist! All you have to do is heavy attack once every 22 seconds! Which is EXACTLY what we are doing anyway! How lucky was that? “heavy attacks are boring bro”…really? you and your friends DON’T want major slayer? ok 😉

Basically how this works is, for each 600 spell damage you have or each 6300 mag you have, you get an extra 1 second of 15% damage for you and your group. This has a maximum of 12 seconds and a minimum of 5.

HOWEVER! your spell damage stacks (per second) or your mag stacks do NOT start counting from 0 seconds, they count from 5! SO you need either 4200 spell damage or 44100 Magicka, which in a trial/dungeon with buffs and such (depending on the group) is EASY to get, we can almost get that on a dummy let alone if you add powerful assault, minor courage, etc from your group. So basically, for being that person in the group heavy attacking in their rotation (which is usually scoffed at by people who didn’t understand the basic mechanics of the game in the tutorial) you are buffing 5 people+ you for the FULL 12 seconds every 22 seconds. And this lines up perfectly with off-balance timing if you pay enough attention! … Easy Sorc? Helpful in a group for off-balance AND for boosting 5 people with 15% damage with more than 50% uptime on the buff? surely not? 😉

This update has made GREAT things happen for the Easy Sorc and for those already using it, so far this is already a mind-blowing experience when all along they assumed their beloved build was destroyed. It clearly is not!

A few points:-

HIGH sustain!

Good single target damage.

INCREDIBLE AOE damage! (if applied correctly) with the ability to get IN the face of the enemy!

Tanky resists and hps

Self heals from damage every second IF you slot crit surge!

Damage is applied EASILY with a heavy attack and dots!

New player-friendly!

With practice, you can SOLO pretty much 70% of group content (4 man group)

Easy Maelstrom farming! (you can farm the weapons on NORMAL!)

ALL GEAR (excluding monster helm) can be farmed on NORMAL difficulty due to us having the freedom to upgrade ANY armor and ANY jewelry/weapons we get!

The trial gear is much easier to get on NORMAL! Pugs run normal all the time! Join pickup trials, or shout out in local and host your own! We can simply UPGRADE the blue stuff to whatever we want…get to local zone chat, let people know you are doing it, and tell them what roles you need to complete it. You can build a pickup trial from randomers in NO time and normal is a breeze in comparison to the scary veteran difficulty stuff. Get stuck in!

Don’t forget, we are now using a new trait called bloodthirsty on our jewelry which gives us an ADDITIONAL 350 spell damage scaling up TO that vs the target (not shown in your raw stats) from 90% health of the target health and below. So the lower the health of the targets the more damage you do, this was a huge buff in comparison to the 25% and below only damage, like it was before, our damage is MUCH more consistent.

All of the above stack perfectly with our setup where we have high/decent crit chance, lots of lightning damage which is boosted by sorc passives…Quite possibly the easiest build in the game where if you apply your rotations properly…EVERYTHING else is passive and done for you! Now, go bunch up some enemies and enjoy!

Final note – Sorcerers excel with lightning damage! just like a Dragon knight does with fire…LIGHTNING ALL THE WAY! BUT! There are choices vs the situation (explained in detail in the video) where you MAY want to swap out, but that is only on ONE very important condition!…

IF and ONLY IF your group can GUARANTEE 100% or close to 100% uptime on off-balance procs/cooldowns, then you can go with flame (if you have a mag DK too to boost it). IF that situation arises, you can swap (the dummy is a demonstration of this because it HAS off-balance already on cooldown) if you do NOT have this covered by someone else, YOU are the one bringing it!

HAVE FUN!
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  • R
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  • R

  • Artisanat 0
  • Guerre 0
  • Dynamisme 0

Magie Magie
  • 0
Santé Santé
  • 0
Vigueur Vigueur
  • 0

  • 5x La vengeance de Galérion
  • 4x La Méduse
  • 2x Gueule de l'Infernal
  • 1x Mur écrasant perfectionné


  • Vous n'avez pas sélectionné de pouvoir passif

Pièce d'ensemble

Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.

Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
Gueule de l'Infernal
Armure moyenne
Légendaire
Divins
Glyphe magique
Épaules
Gueule de l'Infernal
Armure moyenne
Légendaire
Divins
Glyphe magique
Mains
La vengeance de Galérion
Armure légère
Légendaire
Divins
Glyphe magique
Poitrine
La vengeance de Galérion
Armure légère
Légendaire
Divins
Glyphe magique
Taille
La vengeance de Galérion
Armure légère
Légendaire
Divins
Glyphe magique
Jambes
La vengeance de Galérion
Armure légère
Légendaire
Divins
Glyphe magique
Pieds
La vengeance de Galérion
Armure légère
Légendaire
Divins
Glyphe magique
Cou
La Méduse
Bijoux
Légendaire
Infusé
Glyphe de puissance magique
Anneau
La Méduse
Bijoux
Légendaire
Assoiffé de sang
Glyphe de puissance magique
Anneau
La Méduse
Bijoux
Légendaire
Assoiffé de sang
Glyphe de puissance magique
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement

1. Barre d'action

Main principale
La Méduse
Bâton de foudre
Légendaire
Précis
Glyphe de dégâts d'arme
Main secondaire
La Méduse
Bâton de foudre
Légendaire
Précis
Glyphe de dégâts d'arme
Poison
No Poison selected

2. Barre d'action

Main principale
Mur écrasant perfectionné
Bâton de foudre
Légendaire
Infusé
Glyphe étourdissant
Main secondaire
Mur écrasant perfectionné
Bâton de foudre
Légendaire
Infusé
Glyphe étourdissant
Poison
No Poison selected

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