Merken
Der Skillplaner ist auf dem Stand von Patch 10.1.5
PvE - DK
Allianz
Volk
Klasse
Mundusstein
Ausrichtung
Skillpunkte
0 / 541
Championpunkte
0 / 3600
Benutzer
Thohaido
Likes
01655
Patchstand
Patch 8.3.5
- Klasse
- Bitte Klasse oben auswählen.
- Waffe
- Zweihänder
- Waffe mit Schild
- Zwei Waffen
- Bogen
- Zerstörungsstab
- Heilungsstab
- Rüstung
- Leichte Rüstung
- Mittlere Rüstung
- Schwere Rüstung
- Offene Welt
- Lug und Trug
- Seelenmagie
- Werwolf
- Vampirismus
- Spähen
- Ausgrabung
- Allianzkrieg
- Sturmangriff
- Kaiser
- Unterstützung
- Gilde
- Diebesgilde
- Dunkle Bruderschaft
- Kriegergilde
- Magiergilde
- Unerschrockene
- Psijik-Orden
- Volk
- Bitte Volk oben auswählen.
- Handwerk
- Alchemie
- Schmiedekunst
- Schneiderei
- Schreinerei
- Versorgen
- Verzaubern
- Schmuckhandwerk
Beschreibung dieser Skillung
Some bits of information:
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Ardent Flame skillline:
Ultimate - Standard of Might is *the* Ultimate for DK-DDs and the go to Ult for pretty much any boss fight.
Active Skills:
- Molten Whip: is the main spamable for DK-DDs in pretty much any boss fight. This Morph also benefits from the stacking bonus from other Ardent Flame abilities.
- Searing Strike (into Venomous Claw): a very strong DoT that ramps up in damage the longer it ticks (therefore the preferred Morph nowadays
- Fiery Breath: the Morph is dependent on situation; Noxious Breath is for situations where you need a Major Breach source on hand; Engulfing Flames has a 6% damage bonus, but if another DK in group runs this, it doesn't really give any benefit apart from the DoT
- Chains of Devastation: With the 'Scribes of Fate' patch this skill got the Major Berserk buff added to it, which is a good chunk of damage improvement, but it is only 4 seconds long and the fact that you pull yourself towards the boss with this ability it might not be viable to run in some situations.
- Flames of Oblivion: good due to the Major Prophecy and Savagery buff, counts toward the whip stacking, can be used as a spamable when you have multiple targets; a standard skill that you always want on your front bar
Passive Skills:
All of the passives are benefiting a DD so you should pick all of them up.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Draconic Power skillline:
Ultimate - not used
Active Skills:
- Spiked Armor: not used (Volatile Armor morph maybe used in very niche situations)
- Burning Talons: a very cost intensive skill that hits your sustain a lot, but is more or less a skill you always want in your setup due to the high damage + the high damage sinergie for allies
- Coagulating Blood: In situations where you need a fast heal this is a strong option
- Protective Scale: not used on DD
- Deep Breath: good AoE damage + a heal dependent on afflicted damage; finds its use in some situations
Passive Skills:
All of the passives are benefiting your survival, so they are worth picking up
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Earthen Heart skillline:
Ultimate - not really used (maybe Corrosive Armor in niche situations)
Active Skills:
- Stone Giant: can be used on a DD for the stagger buff if not maintained by a Tank
- Igneous Weapons: can be used by a DD to keep up the Major Brutality and Sorcery buff if not maintained by a Tank
- Obsidian Shield: not used
- Petrify: not used
- Eruption: strong AoE skill pretty much always used on a DD
Passive Skills:
All of the passives are benefiting you (and your group)
- Battle Roar: the amount of point you spent in this passive depend on what sets you run, if you use Bahsei or Coral Riptide you only want 1 point in it, as it otherwise would bring your recourse pools up to high (making you loose damage); with any other set you can put in 2 points to benefit fully from the recourse gain
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
If you click through the other different skilllines I have picked up skills that can be used dependent on weapons used and situations. (skills which haven't been morphed mean, that both morphs can be used dependent on situation/sustain)
There is also a sort of generic skill loadout if you are a full parse DD (that is not using Tzogvin or other sets that give Minor Force).
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
When it comes to rotation it is always better when you can do a dynamic rotation and keep up skills this way; If you use Talons in your rotation the ideal way to use it, is: Talons - 3*skills - Talons - 3*skills - .....
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Equipt blue CP is also a general guidance and can vary depending on situation and skills used.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Ardent Flame skillline:
Ultimate - Standard of Might is *the* Ultimate for DK-DDs and the go to Ult for pretty much any boss fight.
Active Skills:
- Molten Whip: is the main spamable for DK-DDs in pretty much any boss fight. This Morph also benefits from the stacking bonus from other Ardent Flame abilities.
- Searing Strike (into Venomous Claw): a very strong DoT that ramps up in damage the longer it ticks (therefore the preferred Morph nowadays
- Fiery Breath: the Morph is dependent on situation; Noxious Breath is for situations where you need a Major Breach source on hand; Engulfing Flames has a 6% damage bonus, but if another DK in group runs this, it doesn't really give any benefit apart from the DoT
- Chains of Devastation: With the 'Scribes of Fate' patch this skill got the Major Berserk buff added to it, which is a good chunk of damage improvement, but it is only 4 seconds long and the fact that you pull yourself towards the boss with this ability it might not be viable to run in some situations.
- Flames of Oblivion: good due to the Major Prophecy and Savagery buff, counts toward the whip stacking, can be used as a spamable when you have multiple targets; a standard skill that you always want on your front bar
Passive Skills:
All of the passives are benefiting a DD so you should pick all of them up.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Draconic Power skillline:
Ultimate - not used
Active Skills:
- Spiked Armor: not used (Volatile Armor morph maybe used in very niche situations)
- Burning Talons: a very cost intensive skill that hits your sustain a lot, but is more or less a skill you always want in your setup due to the high damage + the high damage sinergie for allies
- Coagulating Blood: In situations where you need a fast heal this is a strong option
- Protective Scale: not used on DD
- Deep Breath: good AoE damage + a heal dependent on afflicted damage; finds its use in some situations
Passive Skills:
All of the passives are benefiting your survival, so they are worth picking up
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Earthen Heart skillline:
Ultimate - not really used (maybe Corrosive Armor in niche situations)
Active Skills:
- Stone Giant: can be used on a DD for the stagger buff if not maintained by a Tank
- Igneous Weapons: can be used by a DD to keep up the Major Brutality and Sorcery buff if not maintained by a Tank
- Obsidian Shield: not used
- Petrify: not used
- Eruption: strong AoE skill pretty much always used on a DD
Passive Skills:
All of the passives are benefiting you (and your group)
- Battle Roar: the amount of point you spent in this passive depend on what sets you run, if you use Bahsei or Coral Riptide you only want 1 point in it, as it otherwise would bring your recourse pools up to high (making you loose damage); with any other set you can put in 2 points to benefit fully from the recourse gain
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
If you click through the other different skilllines I have picked up skills that can be used dependent on weapons used and situations. (skills which haven't been morphed mean, that both morphs can be used dependent on situation/sustain)
There is also a sort of generic skill loadout if you are a full parse DD (that is not using Tzogvin or other sets that give Minor Force).
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
When it comes to rotation it is always better when you can do a dynamic rotation and keep up skills this way; If you use Talons in your rotation the ideal way to use it, is: Talons - 3*skills - Talons - 3*skills - .....
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Equipt blue CP is also a general guidance and can vary depending on situation and skills used.
Aktionsleisten
Championrang: 0
- 0
- 0
- 0
Attribute
Magicka
- 0
Leben
- 0
Ausdauer
- 0
Sets
- Kein Set ausgewählt
Passive Fähigkeiten
- Es sind keine passiven Fähigkeiten vorhanden
Vergeben:
0
Zurück
Geschick
0
Macht
0
Kraft
0
- Halte die Umschalttaste gedrückt, um direkt den nächsten Rang freizuschalten.
Setteile
Hier findest du die Übersicht der Set Teile die zu dieser Skillung angegeben sind.Slot
Set
Rüstungsart
Qualität
Eigenschaft
Verzauberung
Kopf
Kein Set ausgewählt
Schultern
Kein Set ausgewählt
Hände
Kein Set ausgewählt
Torso
Kein Set ausgewählt
Gürtel
Kein Set ausgewählt
Beine
Kein Set ausgewählt
Füße
Kein Set ausgewählt
Hals
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Ring
Kein Set ausgewählt
Slot
Set
Waffenart
Qualität
Eigenschaft
Verzauberung
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
Haupthand
Kein Set ausgewählt
Nebenhand
Kein Set ausgewählt
Gift
Kein Gift gewählt
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