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Help

  • Click on the Alliance, Race and Class icons to select your options. (Click on the question marks)
  • Use the left mouse button to add a skill point.
  • Use the right mouse button to remove a skill point.
  • You can morph skills with at least one point spent to the parent skill.
  • Use "Reset points" to reset all points you have spent.

Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 10.1.5

PvE - DK

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Alliance
[build_planer.no_alliance_selected]
Race
Dark Elf
Class
Dragonknight
Mundusstone
The Thief - Increases the Critical Strike rating by 1333 (2182 with 7 Legendary Divine Traits)
Focus
Skill points
0 / 541
Champion points
0 / 3600
User
Thohaido
Likes
0
Patch level
Patch 8.3.5
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

Some bits of information:
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Ardent Flame skillline:

Ultimate - Standard of Might is *the* Ultimate for DK-DDs and the go to Ult for pretty much any boss fight.

Active Skills:

- Molten Whip: is the main spamable for DK-DDs in pretty much any boss fight. This Morph also benefits from the stacking bonus from other Ardent Flame abilities.

- Searing Strike (into Venomous Claw): a very strong DoT that ramps up in damage the longer it ticks (therefore the preferred Morph nowadays

- Fiery Breath: the Morph is dependent on situation; Noxious Breath is for situations where you need a Major Breach source on hand; Engulfing Flames has a 6% damage bonus, but if another DK in group runs this, it doesn't really give any benefit apart from the DoT

- Chains of Devastation: With the 'Scribes of Fate' patch this skill got the Major Berserk buff added to it, which is a good chunk of damage improvement, but it is only 4 seconds long and the fact that you pull yourself towards the boss with this ability it might not be viable to run in some situations.

- Flames of Oblivion: good due to the Major Prophecy and Savagery buff, counts toward the whip stacking, can be used as a spamable when you have multiple targets; a standard skill that you always want on your front bar

Passive Skills:

All of the passives are benefiting a DD so you should pick all of them up.

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Draconic Power skillline:

Ultimate - not used

Active Skills:

- Spiked Armor: not used (Volatile Armor morph maybe used in very niche situations)

- Burning Talons: a very cost intensive skill that hits your sustain a lot, but is more or less a skill you always want in your setup due to the high damage + the high damage sinergie for allies

- Coagulating Blood: In situations where you need a fast heal this is a strong option

- Protective Scale: not used on DD

- Deep Breath: good AoE damage + a heal dependent on afflicted damage; finds its use in some situations

Passive Skills:

All of the passives are benefiting your survival, so they are worth picking up

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Earthen Heart skillline:

Ultimate - not really used (maybe Corrosive Armor in niche situations)

Active Skills:

- Stone Giant: can be used on a DD for the stagger buff if not maintained by a Tank

- Igneous Weapons: can be used by a DD to keep up the Major Brutality and Sorcery buff if not maintained by a Tank

- Obsidian Shield: not used

- Petrify: not used

- Eruption: strong AoE skill pretty much always used on a DD

Passive Skills:

All of the passives are benefiting you (and your group)

- Battle Roar: the amount of point you spent in this passive depend on what sets you run, if you use Bahsei or Coral Riptide you only want 1 point in it, as it otherwise would bring your recourse pools up to high (making you loose damage); with any other set you can put in 2 points to benefit fully from the recourse gain

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If you click through the other different skilllines I have picked up skills that can be used dependent on weapons used and situations. (skills which haven't been morphed mean, that both morphs can be used dependent on situation/sustain)

There is also a sort of generic skill loadout if you are a full parse DD (that is not using Tzogvin or other sets that give Minor Force).

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When it comes to rotation it is always better when you can do a dynamic rotation and keep up skills this way; If you use Talons in your rotation the ideal way to use it, is: Talons - 3*skills - Talons - 3*skills - .....

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Equipt blue CP is also a general guidance and can vary depending on situation and skills used.
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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