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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

Ashlander Farseer: The shaman healer of wilder tribe

  • Abilities / SkillsAbilities / Skills
  • ChampionsystemChampionsystem
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Alliance
Ebonheart Pact
Race
Dark Elf
Class
Nightblade
Mundusstone
The Thief - Increases the Critical Strike rating by 1333 (2182 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
User
elnawawi
Likes
0
Patch level
Patch 2.6.0
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

In the nomad life, the Ashlanders (tribal dark elves) rely on the strength of their male warchief, and the arcane wisdom of their female farseer, to lead them in the harsh wilderness. The farseers possess immense amount of Magicka knowledge, they consult with the shadows and draw the path for their tribe to follow. They see the future, and predict the danger beforehand, they prepare for it by casting regeneration spells. Come danger, they dip in the darker arts to siphon the very essence of their enemies to bolster allies defense and recover them to full health.

Farseers (Or Shamans as some tribes call them) are selfless individuals, an example for their people. They don't shy away from battle, but stand in middle of a fight, only a step behind the warchief (The Tank), and by using arcane shields, they can take quite some beating for the most fragile members of their tribes (The sorcerers and bowmen).

The lifestyle they are leading suits small groups better (4 man group), they care and watch for every individual in their tribe, making them excellent to explore and search lost and forgotten dungeons for supplies and ancient treasures they can sell to help them living.

The Farseers is PvE Dunmer Nightblade healer, best suited for 4 man group. Their weapon of choice is dual wield and restoration staff, and can be modified to use destruction staff and restoration staff. They wear robes and paint their faces and bodies with the marks of their tribes.
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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