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	Build Planer is on Patchlevel 11.1.5
	Fangora's Templar Healer
Alliance
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		Race
			 
		Class
			 
		Mundusstone
			 
		Skill points
       0 / 541
      Champion points
       0 / 3600
    User
			 Fangora1123
		Likes
			 013835
		Patch level
Patch 7.2.5
- 	Class- No Class selected
 
- 	Weapon- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
 
- 	Armor- Light Armor
- Medium Armor
- Heavy Armor
 
- 	World- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
 
- 	Alliance War- Assault
- Emperor
- Support
 
- 	Guild- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
 
- 	Racial- No Race selected
 
- 	Craft- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
 
Build description
						(Rotation Below)
Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)
Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too
General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual
During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)
Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
					
					
					
					
				Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)
Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too
General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual
During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)
Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
Action Bars
Champion Rank: 0
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Attributes
				Magicka
				 
				
			 
				- 0
				Health
				 
				
			 
				- 0
				Stamina
				 
				
      
       
				- 0
Sets
- 5x Hollowfang Thirst
- 5x Spell Power Cure
- 1x Magma Incarnate
- 1x Spaulder of Ruin
Passive Abilities
- No passive abilities selected
        Spent:
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
      Set
      Armor Type
      Quality
      Trait
      Enchantment
    Head
  Magma Incarnate
  Heavy Armor
  Legendary
   Divines
Divines Glyph of Magicka
Glyph of MagickaShoulders
  Spaulder of Ruin
  Light Armor
  Mythic
   Divines
Divines Glyph of Magicka
Glyph of MagickaHand
  Hollowfang Thirst
  Light Armor
  Legendary
   Divines
Divines Glyph of Magicka
Glyph of MagickaChest
  Hollowfang Thirst
  Light Armor
  Legendary
   Divines
Divines Glyph of Magicka
Glyph of MagickaWaist
  Hollowfang Thirst
  Light Armor
  Legendary
   Divines
Divines Glyph of Magicka
Glyph of MagickaLegs
  Hollowfang Thirst
  Light Armor
  Legendary
   Divines
Divines Glyph of Magicka
Glyph of MagickaFeet
  Hollowfang Thirst
  Light Armor
  Legendary
   Divines
Divines Glyph of Magicka
Glyph of MagickaNeck
  Spell Power Cure
  Accessories
  Epic
   Arcane
Arcane Glyph of Magicka Recovery
Glyph of Magicka RecoveryRing
  Spell Power Cure
  Accessories
  Epic
   Arcane
Arcane Glyph of Magicka Recovery
Glyph of Magicka RecoveryRing
  Spell Power Cure
  Accessories
  Epic
   Arcane
Arcane Glyph of Magicka Recovery
Glyph of Magicka RecoverySlot
      Set
      Weapon Type
      Quality
      Trait
      Enchantment
    Main hand
  Spell Power Cure
  Inferno Staff
  Legendary
   Powered
Powered Glyph of Crushing
Glyph of CrushingOffhand
  Spell Power Cure
  Inferno Staff
  Legendary
   Powered
Powered Glyph of Crushing
Glyph of CrushingPoison
  No Poison selected
Main hand
  Spell Power Cure
  Healing Staff
  Legendary
   Powered
Powered Glyph of Crushing
Glyph of CrushingOffhand
  Spell Power Cure
  Healing Staff
  Legendary
   Powered
Powered Glyph of Crushing
Glyph of CrushingPoison
  No Poison selected
 
     
     
     
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