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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

Fangora's Templar Healer

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Alliance
[build_planer.no_alliance_selected]
Race
Breton
Class
Templar
Mundusstone
The Ritual - Increases healing effectiveness by 8% (13% with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
0
Patch level
Patch 7.2.5
  • Class
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  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
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  • World
    • Legerdemain
    • Soul Magic
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    • Assault
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  • Craft
    • Alchemy
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Build description

(Rotation Below)

Flex spots:
If I swap, I often take out Puncturing Sweep (jabs) and Radiant Oppression
Depending on the group and the content, I'll put on Elemental Drain (destro), Crushing Shock to interrupt (destro), Purge (support), or Blood Altar (undaunted)

Explanation of Skills:
FRONT BAR:
- Orb | Good AoE heal over time for the group, SYNERGY for burst heal and resources
- Puncturing Sweep | Flex -- included in case you need to kill any small ads
- Luminous Shards | SUSTAIN - Send to your tank especially; Shards give resources to whoever synergizes
- Breath of Life | Massive burst heal, but expensive -- I use it during block-healing heavy damage, ex. vHRC Starfall
- Extended Ritual | CLEANSES, decent HoT, provides a SYNERGY for resources if you have the Undaunted passives
- War Horn | DPS buff, common to have a horn rotation in higher level trial content, but good for dungeons too
BACK BAR:
- Siphon Spirit | Perfect for proccing sets -- ensures all DPS are getting heals at all times. No mana cost, can be put on everything in the room (would highly recommend). Putting this on two-three things makes it as useful as any other HoT, and returns resources at the same time
- Combat Prayer | Main heal spammable as needed -- Apply at least once per 8s for the dps and resistance buff
- Illustrious Healing | Heavy HoT, keep on the group as they move
- Radiating Regeneration | Ensures that dps who leave the safe circles can still receive heals, use as often as you can
- Radiant Oppression | Flex spot, I use it in dungeons a lot but often swap for trials. When you don't need to heal during execute, it's nice to have a way to help the dps a little
- Replenishing Barrier | This morph returns ult and mag when wards expire, the other heals over time while everyone is shielded. You can use either morph, but I like this one because barrier is like a "heal pause" where you can get resources and whatnot back -- if your HoTs are still rolling, people will be healed beneath the shield. If you're in content with very heavy sustained damage, the healing morph would work well too



General Rotation:
Pre-Fight:
- Siphon Spirit on as many things as you can reach **won't pull aggro
- Radiating Regeneration x6-7
- Extended Ritual

During fight:
- Siphon Spirit (on boss, on ads if you can), Ele drain also if you have it slotted
- Illustrious Healing
- Luminous Shards
- Orb
- Extended Ritual
(- Radiating Regeneration (if there's no heavy damage going on) a few times
(- Combat Prayer if heavy damage is being sustained (main heal spammable)
(- Heavy attack as needed
-Once Illustrius Healing Runs out, recast
- Luminous Shards
- Orb
(-no extended ritual on second pass because timer is 2x as long as others)

Healing is less about rotation imo, and more about adapting as the fight progresses. Keeping your AoEs up is extremely important to create a safe space for dps to stand, so as the fight moves, your HoTs will consistently need to be reapplied. Your main spammables are (as needed) Combat Prayer primarily, and Breath of Life for panic moments
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • 5x Hollowfang Thirst
  • 5x Spell Power Cure
  • 1x Magma Incarnate
  • 1x Spaulder of Ruin


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Magma Incarnate
Heavy Armor
Legendary
Divines
Glyph of Magicka
Shoulders
Spaulder of Ruin
Light Armor
Mythic
Divines
Glyph of Magicka
Hand
Hollowfang Thirst
Light Armor
Legendary
Divines
Glyph of Magicka
Chest
Hollowfang Thirst
Light Armor
Legendary
Divines
Glyph of Magicka
Waist
Hollowfang Thirst
Light Armor
Legendary
Divines
Glyph of Magicka
Legs
Hollowfang Thirst
Light Armor
Legendary
Divines
Glyph of Magicka
Feet
Hollowfang Thirst
Light Armor
Legendary
Divines
Glyph of Magicka
Neck
Spell Power Cure
Accessories
Epic
Arcane
Glyph of Magicka Recovery
Ring
Spell Power Cure
Accessories
Epic
Arcane
Glyph of Magicka Recovery
Ring
Spell Power Cure
Accessories
Epic
Arcane
Glyph of Magicka Recovery
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
Spell Power Cure
Flame Staff
Legendary
Powered
Glyph of Crushing
Offhand
Spell Power Cure
Flame Staff
Legendary
Powered
Glyph of Crushing
Poison
No Poison selected

2. Actionbar

Main hand
Spell Power Cure
Healing Staff
Legendary
Powered
Glyph of Crushing
Offhand
Spell Power Cure
Healing Staff
Legendary
Powered
Glyph of Crushing
Poison
No Poison selected

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