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	Build Planer is on Patchlevel 11.1.5
	Templar Trials Healer
Alliance
			 
		Race
			 
		Class
			 
		Mundusstone
			 
		Focus
			
		Skill points
       0 / 541
      Champion points
       0 / 3600
    User
			 Decypher1013
		Likes
			 030375
		Patch level
Patch 2.7.11
- 	Class- No Class selected
 
- 	Weapon- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
 
- 	Armor- Light Armor
- Medium Armor
- Heavy Armor
 
- 	World- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
 
- 	Alliance War- Assault
- Emperor
- Support
 
- 	Guild- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
 
- 	Racial- No Race selected
 
- 	Craft- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
 
Build description
						Gear - There are a few really great sets out there for healers to use.  However, both healers should be using Spell Power Cure, this increases the damage for your group and with both healers running this set.  It will maximize the up-time. 
Also when groups split in certain trials, one group will not be at a loss, dps wise. Each Healer should pair Spell Power with one of the following sets. However both healers should NOT be running the same alternate set
Worm Cult
Mending
Twilight Remedy
Master Architect
Sanctuary
Kagrenac's Hope
Traits - I like infused on big pieces (Head, Chest, Legs) and divines on small (Hands, Belt, Shoulders, Feet)
Enchants - If you can afford them Prismatic enchants on infused pieces and max magicka on small. The extra stam from prismatic really comes in handy. I also run 2 cost reduction glyphs and 1 magicka regen glyph on jewlery.
Staffs - Technically you want the Master Resto staff or Maelstrom Resto Infused or Powered. However if you pickup resto staffs in the sets your farming for feel free to use them and pickup a Monster set if you can mix it into your setup. The same thing applys to your destro staff, ideally you want Master/Maelstrom Lightning staff with charged trait to set enemies off balance and skyrocket dps for your group.
Food - Play around with what works for you, I use Witchmothers brew, but Orzorga's Red Frothgar isnt a bad choice. Find what works for you and adjust your attribute points accordingly. You need about 18k heal in trials.
Message me in game or on discord for Champ Point help. Different play styles require different allocations, so its hard to do a generic layout.
					
					
					
					
				Also when groups split in certain trials, one group will not be at a loss, dps wise. Each Healer should pair Spell Power with one of the following sets. However both healers should NOT be running the same alternate set
Worm Cult
Mending
Twilight Remedy
Master Architect
Sanctuary
Kagrenac's Hope
Traits - I like infused on big pieces (Head, Chest, Legs) and divines on small (Hands, Belt, Shoulders, Feet)
Enchants - If you can afford them Prismatic enchants on infused pieces and max magicka on small. The extra stam from prismatic really comes in handy. I also run 2 cost reduction glyphs and 1 magicka regen glyph on jewlery.
Staffs - Technically you want the Master Resto staff or Maelstrom Resto Infused or Powered. However if you pickup resto staffs in the sets your farming for feel free to use them and pickup a Monster set if you can mix it into your setup. The same thing applys to your destro staff, ideally you want Master/Maelstrom Lightning staff with charged trait to set enemies off balance and skyrocket dps for your group.
Food - Play around with what works for you, I use Witchmothers brew, but Orzorga's Red Frothgar isnt a bad choice. Find what works for you and adjust your attribute points accordingly. You need about 18k heal in trials.
Message me in game or on discord for Champ Point help. Different play styles require different allocations, so its hard to do a generic layout.
Action Bars
Champion Rank: 0
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Attributes
				Magicka
				 
				
			 
				- 0
				Health
				 
				
			 
				- 0
				Stamina
				 
				
      
       
				- 0
Sets
- No Set selected
Passive Abilities
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        Spent:
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
      Set
      Armor Type
      Quality
      Trait
      Enchantment
    Head
  No Set selected
  
  
  
  
Shoulders
  No Set selected
  
  
  
  
Hand
  No Set selected
  
  
  
  
Chest
  No Set selected
  
  
  
  
Waist
  No Set selected
  
  
  
  
Legs
  No Set selected
  
  
  
  
Feet
  No Set selected
  
  
  
  
Neck
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Ring
  No Set selected
  
  
  
  
Slot
      Set
      Weapon Type
      Quality
      Trait
      Enchantment
    Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
Main hand
   No Set selected
  
  
  
  
Offhand
  No Set selected
  
  
  
  
Poison
  No Poison selected
 
     
     
     
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