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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

Templar Trials Healer

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Alliance
Ebonheart Pact
Race
Breton
Class
Templar
Mundusstone
The Atronach - Increases Magicka recovery by 310 (507 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
0
Patch level
Patch 2.7.11
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

Gear - There are a few really great sets out there for healers to use. However, both healers should be using Spell Power Cure, this increases the damage for your group and with both healers running this set. It will maximize the up-time.
Also when groups split in certain trials, one group will not be at a loss, dps wise. Each Healer should pair Spell Power with one of the following sets. However both healers should NOT be running the same alternate set

Worm Cult
Mending
Twilight Remedy
Master Architect
Sanctuary
Kagrenac's Hope

Traits - I like infused on big pieces (Head, Chest, Legs) and divines on small (Hands, Belt, Shoulders, Feet)

Enchants - If you can afford them Prismatic enchants on infused pieces and max magicka on small. The extra stam from prismatic really comes in handy. I also run 2 cost reduction glyphs and 1 magicka regen glyph on jewlery.

Staffs - Technically you want the Master Resto staff or Maelstrom Resto Infused or Powered. However if you pickup resto staffs in the sets your farming for feel free to use them and pickup a Monster set if you can mix it into your setup. The same thing applys to your destro staff, ideally you want Master/Maelstrom Lightning staff with charged trait to set enemies off balance and skyrocket dps for your group.

Food - Play around with what works for you, I use Witchmothers brew, but Orzorga's Red Frothgar isnt a bad choice. Find what works for you and adjust your attribute points accordingly. You need about 18k heal in trials.

Message me in game or on discord for Champ Point help. Different play styles require different allocations, so its hard to do a generic layout.
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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