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	Build Planer is on Patchlevel 11.1.5
	U50 Warden Healer - "Hollow Garden"
Alliance
			 
		Race
			 
		Class
			 
		Mundusstone
			 
		Skill points
       0 / 541
      Champion points
       0 / 3600
    User
			 kiwi_tea
		Likes
			 018485
		Patch level
Patch 7.2.5
- 	Class- No Class selected
 
- 	Weapon- Two Handed
- One Hand and Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
 
- 	Armor- Light Armor
- Medium Armor
- Heavy Armor
 
- 	World- Legerdemain
- Soul Magic
- Werewolf
- Vampire
- Scrying
- Excavation
 
- 	Alliance War- Assault
- Emperor
- Support
 
- 	Guild- Thieves guild
- Dark Brotherhood
- Fighters Guild
- Mages Guild
- Undaunted
- Psijic-Order
 
- 	Racial- No Race selected
 
- 	Craft- Alchemy
- Blacksmithing
- Clothing
- Woodworking
- Provisioning
- Enchanting
- Jewelcrafting
 
Build description
						In testing. Theory-crafting gist is: Support healer running in an Under 50s group that already has SPC/Transmutation. Running and developing from Level 16 to 49. 
Nightmother's + Hollowfang should allow build to leverage moderate-high crit to proc both Hollowfang heals, and Nightmother's Major Breach. Given low damage skills, and little burst potential, this build is reasonably helpless outside a group setting.
Utilities should include
- Regular immobilisations from poisons, and Frost Clench, and Charged Ice Staff, creating opportunities for DPS to burst targets down.
- Reapply Major Breach through critical damage on front bar. Maintain high uptimes of Major Breach and Minor Maim on enemies. Combine with Fetcher Infection to also apply Minor Vulnerability. Critical strikes from Fetcher Infection are ideal (and can also proc Hollowfang heals).
- Regenerate Ultimate using Shimmering Shield to maintain maximum uptime of Permafrost (10% damage reduction on group within the skill's aoe, + snares on enemies). Note: This is easily denied by enemies who know not to target projectiles on Shimmering Shield users.
- Corrupting Pollen creates an aoe heal over time that also applies Minor Defile to enemies, further reducing their sustain.
- Enchanted Growth applies Minor Intellect and Minor Endurance to allies, for 20secs of increased Mag and Stam sustain.
5 Light, 2 Heavy, for survivability while using Light Armor passives. Reinforced heavy chest.
Senche-Raht's Grip backbar for greater healing done.
Key buffs:
Major Sorcery - Blue Betty (20% spell dmg to self, auto-purge w. 5sec cooldown, mag-recovery boost)
Major Protection - Permafrost ult (10% dmg reduction to self + allies)
Minor Protection - Ice Fortress (5% dmg reduction to self)
Major Resolve - Ice Fortress (c.5000 resists to self)
Major Heroism - Shimmering Shield (boosts ult production on self, only when hit with projectiles)
Minor Toughness - Maturation passive (10% increase to max health, for 20 seconds when healed, on self and allies)
Major Mending - Heavy attacks on Healing Staff bar. Accelerated Growth passive when a Green Balance skill heals player under 40% health. (16% Healing Done).
8% healing done - Senche-Raht's Grit 2 piece (backbar only).
36% block cost red. + 20% dmg that can be blocked - Ancient Knowledge + Ice Staff (frontbar only).
Concerns:
- No damage! Very vulnerable when targeted. Not much counterplay without DPS supporting.
- No Race Against Time for Snare immunity (5 second cooldown on Netch purge).
- Almost all the debuffs are easily purged. This could be advantageous if DPS run Plaguebreak to punish purging.
- Maturation is a LATE Green Balance passive, so Minor Toughness buff (major advantage of running Warden) will not be common in U50s builds.
- Most of the healing done percentage boosts on heal bar ONLY APPLY to Green Balance skills, making Radiating Regen a lot weaker on this build than on, for example, Necro or Sorc healer. Radiating a pretty major skill, so not good if it's gimped.
- No Illustrious Healing. Much slower heal over time from Corrupting Pollen comparatively.
- Might be better to rebuild towards a Health Tank healer, as some heals on Warden do scale off health.
- Could potentially make group much beefier, but will not substantially help with group's low dmg output in the way Necro might.
					
					
					
					
				Nightmother's + Hollowfang should allow build to leverage moderate-high crit to proc both Hollowfang heals, and Nightmother's Major Breach. Given low damage skills, and little burst potential, this build is reasonably helpless outside a group setting.
Utilities should include
- Regular immobilisations from poisons, and Frost Clench, and Charged Ice Staff, creating opportunities for DPS to burst targets down.
- Reapply Major Breach through critical damage on front bar. Maintain high uptimes of Major Breach and Minor Maim on enemies. Combine with Fetcher Infection to also apply Minor Vulnerability. Critical strikes from Fetcher Infection are ideal (and can also proc Hollowfang heals).
- Regenerate Ultimate using Shimmering Shield to maintain maximum uptime of Permafrost (10% damage reduction on group within the skill's aoe, + snares on enemies). Note: This is easily denied by enemies who know not to target projectiles on Shimmering Shield users.
- Corrupting Pollen creates an aoe heal over time that also applies Minor Defile to enemies, further reducing their sustain.
- Enchanted Growth applies Minor Intellect and Minor Endurance to allies, for 20secs of increased Mag and Stam sustain.
5 Light, 2 Heavy, for survivability while using Light Armor passives. Reinforced heavy chest.
Senche-Raht's Grip backbar for greater healing done.
Key buffs:
Major Sorcery - Blue Betty (20% spell dmg to self, auto-purge w. 5sec cooldown, mag-recovery boost)
Major Protection - Permafrost ult (10% dmg reduction to self + allies)
Minor Protection - Ice Fortress (5% dmg reduction to self)
Major Resolve - Ice Fortress (c.5000 resists to self)
Major Heroism - Shimmering Shield (boosts ult production on self, only when hit with projectiles)
Minor Toughness - Maturation passive (10% increase to max health, for 20 seconds when healed, on self and allies)
Major Mending - Heavy attacks on Healing Staff bar. Accelerated Growth passive when a Green Balance skill heals player under 40% health. (16% Healing Done).
8% healing done - Senche-Raht's Grit 2 piece (backbar only).
36% block cost red. + 20% dmg that can be blocked - Ancient Knowledge + Ice Staff (frontbar only).
Concerns:
- No damage! Very vulnerable when targeted. Not much counterplay without DPS supporting.
- No Race Against Time for Snare immunity (5 second cooldown on Netch purge).
- Almost all the debuffs are easily purged. This could be advantageous if DPS run Plaguebreak to punish purging.
- Maturation is a LATE Green Balance passive, so Minor Toughness buff (major advantage of running Warden) will not be common in U50s builds.
- Most of the healing done percentage boosts on heal bar ONLY APPLY to Green Balance skills, making Radiating Regen a lot weaker on this build than on, for example, Necro or Sorc healer. Radiating a pretty major skill, so not good if it's gimped.
- No Illustrious Healing. Much slower heal over time from Corrupting Pollen comparatively.
- Might be better to rebuild towards a Health Tank healer, as some heals on Warden do scale off health.
- Could potentially make group much beefier, but will not substantially help with group's low dmg output in the way Necro might.
Action Bars
Champion Rank: 0
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   0 0
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   0 0
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   0 0
Attributes
				Magicka
				 
				
			 
				- 0
				Health
				 
				
			 
				- 0
				Stamina
				 
				
      
       
				- 0
Sets
- 5x Hollowfang Thirst
- 4x Night Mother's Gaze
- 2x Armor of the Trainee
- 1x Senche-raht's Grit
Passive Abilities
- No passive abilities selected
        Spent:
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  Fitness
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Set parts
Here you can find the overview of the set parts that are suggested for this build.Slot
      Set
      Armor Type
      Quality
      Trait
      Enchantment
    Head
  Night Mother's Gaze
  Heavy Armor
  Epic
   Infused
Infused Glyph of Health
Glyph of HealthShoulders
  Armor of the Trainee
  Light Armor
  Epic
   Well-fitted
Well-fitted Glyph of Magicka
Glyph of MagickaHand
  Hollowfang Thirst
  Light Armor
  Epic
   Impenetrable
Impenetrable Glyph of Magicka
Glyph of MagickaChest
  Night Mother's Gaze
  Heavy Armor
  Epic
   Reinforced
Reinforced Glyph of Health
Glyph of HealthWaist
  Hollowfang Thirst
  Light Armor
  Epic
   Well-fitted
Well-fitted Glyph of Magicka
Glyph of MagickaLegs
  Night Mother's Gaze
  Light Armor
  Epic
   Impenetrable
Impenetrable Glyph of Magicka
Glyph of MagickaFeet
  Armor of the Trainee
  Light Armor
  Epic
   Divines
Divines Glyph of Magicka
Glyph of MagickaNeck
  Hollowfang Thirst
  Accessories
  Superior
   Infused
Infused Glyph of Magicka Recovery
Glyph of Magicka RecoveryRing
  Hollowfang Thirst
  Accessories
  Superior
   Infused
Infused Glyph of Increase Magical Harm
Glyph of Increase Magical HarmRing
  Hollowfang Thirst
  Accessories
  Superior
   Infused
Infused Glyph of Increase Magical Harm
Glyph of Increase Magical HarmSlot
      Set
      Weapon Type
      Quality
      Trait
      Enchantment
    Main hand
  Night Mother's Gaze
  Ice Staff
  Epic
   Charged
Charged Glyph of Frost
Glyph of FrostOffhand
  Night Mother's Gaze
  Ice Staff
  Epic
   Charged
Charged Glyph of Frost
Glyph of FrostPoison
   Escapist's Poison
Escapist's PoisonMain hand
  Senche-raht's Grit
  Healing Staff
  Epic
   Powered
Powered Glyph of Crushing
Glyph of CrushingOffhand
  Senche-raht's Grit
  Healing Staff
  Epic
   Powered
Powered Glyph of Crushing
Glyph of CrushingPoison
  No Poison selected
 
     
     
     
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