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You can get 541 skill points in the game (9.0.5. Nekrom)!
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  • Level: 64
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Build Planer is on Patchlevel 9.3.5

Viable stamina healer

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Alliance
Aldmeri Dominion
Race
Breton
Class
Warden
Mundusstone
The Serpent - Increases Stamina recovery by 310 (507 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
Likes
1
Patch level
Patch 4.3.9
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
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  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

5 pc Hulking Draugur
5 pc Spellpower Cure
2 pc molag kena


This is a build for an actually viable stamina healer. The concept is healing through light / heavy attacks while having green lotus up, along with echoing vigor and soothing spores for stronger heals. For this reason, molag kena is an obvious choice for monster sets since you’ll be constantly light attacking. With all buffs up you can attain a weapon damage of over 3k.
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  • R
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  • R

  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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Comments (5)

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Report    11/08/2017 08:53:50 | #5
Baelfyer
I'm so glad it does come in weapons and jewelry. That's the best news I've heard all day. I do like having a good spamable, that's why I went with the cliff strider, but that works better with the bow build than the daggers. That way between that and the netch I have the extra 4% damage bonus from the animal companion line passives, on top of the 20% from brutality. But yeah, I probably have a bit more stamina recovery than I need, I should look into that... It's like 1.8k unbuffed at the moment.
Report    11/08/2017 05:55:03 | #4
Crimsonhead4
Powerful assault does indeed come in weapons and jewelry. I have two rings, a necklace and a sword. I got the jewelry pretty cheap, but the sword was 50k. I paid it since there were literally no other one handed PA weapons in the guild stores. I realize too that bull netch gives major brutality as does shrouded daggers. I like using shrouded daggers as a spammable attack though. Also since I have a high stamina recovery the 20% from bird of prey offers a bit more stamina then what netch recovers.
Report    11/08/2017 02:10:22 | #3
Baelfyer
As a followup, I remembered why I didn't have shrouded daggers, bull netch gives the 20% bonus to both weapon and spell damage, it lasts 27 seconds, is free, and gives the stamina regen. Also, I found out the Powerful Assault set only comes in medium armor, not in jewelry or weapons, so that means all crafted sets (including hundings) are not possible to get the 5 piece bonus. But Powerful Assault is too good to pass up. So something like Night Mother's Embrace from Deshaan might make a decent replacement. It gives ~250 weapon damage, max stam, and stam recovery.
Report    11/07/2017 04:28:02 | #2
Crimsonhead4
Baelfyer schriebExcellent call on the Powerful Assault set and on Shrouded Daggers. I will have to work those into my build. Some things I have found worked well in my experience are, get the warrior mundus stone, as that will give a direct increase to healing. Second, get rid of the restoration staff. Vigor and Spores scale with stamina and weapon damage, using Pelinals weakens the strength of those heals as hunding's rage would be much better. Especially because you can use your back bar for utility skills, such as your bull netch. Also, in place of the restoration staff, you can use a bow and push out some pretty amazing damage for a healer. You probably don't need Soothing Spores on both bars, leaving room for poison injection or something similar. And you can switch the location of the ultimates, that way you get the extra 5% damage affecting both Vigor and Spores. I like living vines, but I haven't tested it out much outside of tank builds. But it looks like a good build and I am thrilled to see interest in the stamina warden healer. It's a very underrated build.


Thanks for the comments. I have thought about using a bow on the back bar, but I like resto staff to recover magicka quickly and use rapid regen for some extra healing with its extended range. I may have to try a bow and see how I like it, maybe slot poison injection or endless hail. I also have soothing spores on both bars just in case someone takes a big hit while I’m on my back bar. A few seconds could be the difference between getting the heal and losing a team mate. I also try to keep my stamina recovery around 2k so that’s why I went serpent, but I can definitely see how the warrior stone could be helpful. You given some thing’s to think about
Report    11/07/2017 03:57:14 | #1
Baelfyer
Excellent call on the Powerful Assault set and on Shrouded Daggers. I will have to work those into my build. Some things I have found worked well in my experience are, get the warrior mundus stone, as that will give a direct increase to healing. Second, get rid of the restoration staff. Vigor and Spores scale with stamina and weapon damage, using Pelinals weakens the strength of those heals as hunding's rage would be much better. Especially because you can use your back bar for utility skills, such as your bull netch. Also, in place of the restoration staff, you can use a bow and push out some pretty amazing damage for a healer. You probably don't need Soothing Spores on both bars, leaving room for poison injection or something similar. And you can switch the location of the ultimates, that way you get the extra 5% damage affecting both Vigor and Spores. I like living vines, but I haven't tested it out much outside of tank builds. But it looks like a good build and I am thrilled to see interest in the stamina warden healer. It's a very underrated build.