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Aide / Information

Aide

  • Cliquer sur l'icône de Race, Classe et Alliance pour choisir ton option (clique sur le marqueur de question).
  • Utilise le bouton gauche de la souris pour ajouter un point de compétence.
  • Utilise le bouton droit de la souris pour retirer un point.
  • Tu peux faire évoluer tes sorts en utilisant un point de compétence sur le sort sélectionné.
  • "Réinitialiser les points" te permet de remettre a zéro l'ensemble de tes points.

Points

Tu peux obtenir 541 points dans le jeu (9.0.5. Nekrom)!
  • Eclats Célestes: 175
  • Niveau: 64
  • DLC: 149
  • Niveaux AvA: 50
  • Donjons Vétérans: 0
  • Donjons de groupe: 24
  • Donjons publics: 16
  • Quètes de l'histoire principale: 14
  • Quètes de Zones: 49
Favoris
Le planificateur de compétences a le niveau de correctif 9.3.5

TOXICITY

  • Compétences / SortsCompétences / Sorts
  • Système ChampionSystème Champion
  • EnsemblesEnsembles
  • Copier le buildCopier le build
  • Voir la descriptionVoir la description
  • AideAide
Faction
Domaine aldmeri
Race
Khajiit
Classe
Chevalier-dragon
Pierre de Mundus
Le Voleur - Augmente les chances de coup critique de 1333
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
lilfetus
J'aime
2
Mise a jour
Patch 7.2.5
  • Classe
    • Merci de choisir votre classe dans le menu en haut.
  • Armes
    • Arme à deux mains
    • Une main et un bouclier
    • Deux armes
    • Arc
    • Bâton de destruction
    • Bâton de rétablissement
  • Armure
    • Armure légère
    • Armure moyenne
    • Armure lourde
  • Monde
    • Escroquerie
    • Magie des âmes
    • Loup-garou
    • Vampire
    • Sondage
    • Excavation
  • Guerre d'Alliances
    • Assaut
    • Empereur
    • Soutien
  • Guilde
    • Guilde des voleurs
    • Confrérie noire
    • Guilde des guerriers
    • Guilde des mages
    • Indomptable
    • Ordre Psijique
  • Culturel
    • Merci de choisir votre Race dans le menu en haut.
  • Artisanat
    • Alchimie
    • Forge
    • Couture
    • Travail du bois
    • Cuisine
    • Enchantement
    • Joaillerie

Description du build

https://xynodegaming.com/toxicity
This stamina Dragonknight build is primarily for END GAME content and the advanced player. Lesser experienced players, if they have the gear and understanding of the class, WILL perform exceptionally well with this and I would, by all means, encourage you to try it out…but this is aimed at people with a GOOD amount of knowledge of the class.

Sometimes you have to know what to do in a jam and that requires more than copy and paste, so bear that in mind and learn what the skills and passives do first. Pressing the buttons in the right order only work if you know what they do, otherwise, you will be a glass cannon. This is a raw build where all the damage is applied by your rotation with NO monster set required!!

This has been fine-tuned, stress-tested, and created over a long period of time…the build was created around the time of the release One Tamriel and now is still (several patches and alterations later) strong as hell, even with some of the damage nerfs to certain abilities in the Homestead patch and then the additional heavy attack requirements for just about everything due to reduction to cost passives disappearing in the Morrowind patch. It survived through the DOT boosting stages of Scalebreaker and even after when they were reduced later in the year. Fundamentally the Dragonknight is perfect for single target damage over time, so each patch with a LITTLE adaptation, this has stayed WAY up there regardless!

You will see on my live streams that I do occasionally take advantage of heavies during the rotation when resources are low, while other times using more light attacks. It is about gauging the situation and incoming sustain from synergies, potions, and ultimates in order to time everything perfectly inside mechanics. Heavy attacking and light attacking are both equally important in ALL content since it is a basic mechanic. ALL basic mechanics are relevant regardless of the content by design. So if you do start running low or just a gauge drops all of a sudden, it is up to you to take advantage of those situations. Especially when a target is off balance (70% increase to heavy attack, keeping damage up AND double resource return!).

The fact that we are built for a massive amount of poison, with the DK passives, gives us massive sustain due to the updated combustion passive in The Deadlands DLC. Now we get 1000 stamina back every time a poison status effect is applied! AND we have a chance for new Burning status (fire damage) meaning more magicka return (500 per application of burning) meaning our magicka COSTING skills can be sustained too!

Physical status is ALSO a new thing to the new update! If you apply status with “physical” (which we never could before) you will apply Sundered, which is MINOR Breach, reducing the resistance of the target (spell and physical) by 2974!

Overall everything in the build slots together to make a simple yet solid static rotation, covering full uptime on all damage IF you can nail it. Fire and forget damage over time skills, boosted by a well-placed specific spammable, pushing some serious damage numbers AND with choices for survival if you alter your morphs! Everything you need in one place to smash the single target fights QUICKLY!

You are not limited there however if you DO need to hit AOE targets there are gear/skill options for that while maintaining your main purpose/design/role AND you will benefit from that in way of resource return if you get kills! Everything slots together to make a fully functioning multi-situation build. And let’s not forget, in Flames Of Ambition (current patch for Champion Points 2.0) the game has changed dramatically! Much more overall choice of playstyle with the champion point slotable options, alongside multiple state bonuses FROM the champion points system, and ALL players, new or experienced have MUCH higher base stats for weapon damage, spell damage, stamina, magicka, and health!

Deadly Strike has been removed from the setup and it is replaced with Pillar Of Nirn. Every proc set now crits off weapon AND spell damage except Arms of Relequen and Zaan’s.

With the addition of the Armory system in Update 32 and the ease with which you can change your entire build, this build is now a WEREWOLF! As a werewolf, you don’t have to worry about swapping bars. And it hits nearly as high as the old setup.

MASSIVE NOTE!!!: Since the Greymoor chapter we have been given NORMAL Maelstrom weapons and NORMAL Dragonstar weapons. SO if you are starting out and looking for a more advanced build but perhaps not actually into vet content YET…you CAN farm for absolutely everything on NORMAL difficulty and get cracking!

So while this is an advanced build, ANYONE can get started with it 😉
  • 1
  • 1
  • 2
  • 3
  • 4
  • 5
  • R
  • 2
  • 1
  • 2
  • 3
  • 4
  • 5
  • R

  • Artisanat 0
  • Guerre 0
  • Dynamisme 0

Magie Magie
  • 0
Santé Santé
  • 0
Vigueur Vigueur
  • 0

  • 5x Pilier de Nirn
  • 5x Armes de Relequen perfectionnées
  • 2x Le Déluge cruel perfectionné
  • 1x Flèche caustique perfectionnée


  • Vous n'avez pas sélectionné de pouvoir passif

Pièce d'ensemble

Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.

Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
Pilier de Nirn
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Épaules
Pilier de Nirn
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Mains
Armes de Relequen perfectionnées
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Poitrine
Armes de Relequen perfectionnées
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Taille
Armes de Relequen perfectionnées
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Jambes
Armes de Relequen perfectionnées
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Pieds
Armes de Relequen perfectionnées
Armure moyenne
Légendaire
Divins
Glyphe vigoureux
Cou
Pilier de Nirn
Bijoux
Légendaire
Assoiffé de sang
Glyphe de puissance physique
Anneau
Pilier de Nirn
Bijoux
Légendaire
Assoiffé de sang
Glyphe de puissance physique
Anneau
Pilier de Nirn
Bijoux
Légendaire
Assoiffé de sang
Glyphe de puissance physique
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement

1. Barre d'action

Main principale
Le Déluge cruel perfectionné
Dague
Légendaire
Trempe de Nirn
---
Main secondaire
Le Déluge cruel perfectionné
Dague
Légendaire
Acéré
---
Poison
Poison de ravage graduel de Santé

2. Barre d'action

Main principale
Flèche caustique perfectionnée
Arc
Légendaire
Infusé
Glyphe de dégâts d'arme
Main secondaire
Flèche caustique perfectionnée
Arc
Légendaire
Infusé
Glyphe de dégâts d'arme
Poison
No Poison selected

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