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  • Click on the Alliance, Race and Class icons to select your options. (Click on the question marks)
  • Use the left mouse button to add a skill point.
  • Use the right mouse button to remove a skill point.
  • You can morph skills with at least one point spent to the parent skill.
  • Use "Reset points" to reset all points you have spent.

Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

TOXICITY

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Alliance
Aldmeri Dominion
Race
Khajiit
Class
Dragonknight
Mundusstone
The Thief - Increases the Critical Strike rating by 1333 (2182 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
User
lilfetus
Likes
2
Patch level
Patch 7.2.5
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

https://xynodegaming.com/toxicity
This stamina Dragonknight build is primarily for END GAME content and the advanced player. Lesser experienced players, if they have the gear and understanding of the class, WILL perform exceptionally well with this and I would, by all means, encourage you to try it out…but this is aimed at people with a GOOD amount of knowledge of the class.

Sometimes you have to know what to do in a jam and that requires more than copy and paste, so bear that in mind and learn what the skills and passives do first. Pressing the buttons in the right order only work if you know what they do, otherwise, you will be a glass cannon. This is a raw build where all the damage is applied by your rotation with NO monster set required!!

This has been fine-tuned, stress-tested, and created over a long period of time…the build was created around the time of the release One Tamriel and now is still (several patches and alterations later) strong as hell, even with some of the damage nerfs to certain abilities in the Homestead patch and then the additional heavy attack requirements for just about everything due to reduction to cost passives disappearing in the Morrowind patch. It survived through the DOT boosting stages of Scalebreaker and even after when they were reduced later in the year. Fundamentally the Dragonknight is perfect for single target damage over time, so each patch with a LITTLE adaptation, this has stayed WAY up there regardless!

You will see on my live streams that I do occasionally take advantage of heavies during the rotation when resources are low, while other times using more light attacks. It is about gauging the situation and incoming sustain from synergies, potions, and ultimates in order to time everything perfectly inside mechanics. Heavy attacking and light attacking are both equally important in ALL content since it is a basic mechanic. ALL basic mechanics are relevant regardless of the content by design. So if you do start running low or just a gauge drops all of a sudden, it is up to you to take advantage of those situations. Especially when a target is off balance (70% increase to heavy attack, keeping damage up AND double resource return!).

The fact that we are built for a massive amount of poison, with the DK passives, gives us massive sustain due to the updated combustion passive in The Deadlands DLC. Now we get 1000 stamina back every time a poison status effect is applied! AND we have a chance for new Burning status (fire damage) meaning more magicka return (500 per application of burning) meaning our magicka COSTING skills can be sustained too!

Physical status is ALSO a new thing to the new update! If you apply status with “physical” (which we never could before) you will apply Sundered, which is MINOR Breach, reducing the resistance of the target (spell and physical) by 2974!

Overall everything in the build slots together to make a simple yet solid static rotation, covering full uptime on all damage IF you can nail it. Fire and forget damage over time skills, boosted by a well-placed specific spammable, pushing some serious damage numbers AND with choices for survival if you alter your morphs! Everything you need in one place to smash the single target fights QUICKLY!

You are not limited there however if you DO need to hit AOE targets there are gear/skill options for that while maintaining your main purpose/design/role AND you will benefit from that in way of resource return if you get kills! Everything slots together to make a fully functioning multi-situation build. And let’s not forget, in Flames Of Ambition (current patch for Champion Points 2.0) the game has changed dramatically! Much more overall choice of playstyle with the champion point slotable options, alongside multiple state bonuses FROM the champion points system, and ALL players, new or experienced have MUCH higher base stats for weapon damage, spell damage, stamina, magicka, and health!

Deadly Strike has been removed from the setup and it is replaced with Pillar Of Nirn. Every proc set now crits off weapon AND spell damage except Arms of Relequen and Zaan’s.

With the addition of the Armory system in Update 32 and the ease with which you can change your entire build, this build is now a WEREWOLF! As a werewolf, you don’t have to worry about swapping bars. And it hits nearly as high as the old setup.

MASSIVE NOTE!!!: Since the Greymoor chapter we have been given NORMAL Maelstrom weapons and NORMAL Dragonstar weapons. SO if you are starting out and looking for a more advanced build but perhaps not actually into vet content YET…you CAN farm for absolutely everything on NORMAL difficulty and get cracking!

So while this is an advanced build, ANYONE can get started with it 😉
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  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • 5x Pillar of Nirn
  • 5x Perfected Arms of Relequen
  • 2x Perfected Cruel Flurry
  • 1x Perfected Caustic Arrow


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
Pillar of Nirn
Medium Armor
Legendary
Divines
Glyph of Stamina
Shoulders
Pillar of Nirn
Medium Armor
Legendary
Divines
Glyph of Stamina
Hand
Perfected Arms of Relequen
Medium Armor
Legendary
Divines
Glyph of Stamina
Chest
Perfected Arms of Relequen
Medium Armor
Legendary
Divines
Glyph of Stamina
Waist
Perfected Arms of Relequen
Medium Armor
Legendary
Divines
Glyph of Stamina
Legs
Perfected Arms of Relequen
Medium Armor
Legendary
Divines
Glyph of Stamina
Feet
Perfected Arms of Relequen
Medium Armor
Legendary
Divines
Glyph of Stamina
Neck
Pillar of Nirn
Accessories
Legendary
Bloodthirsty
Glyph of Increase Physical Harm
Ring
Pillar of Nirn
Accessories
Legendary
Bloodthirsty
Glyph of Increase Physical Harm
Ring
Pillar of Nirn
Accessories
Legendary
Bloodthirsty
Glyph of Increase Physical Harm
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
Perfected Cruel Flurry
Dagger
Legendary
Nirnhoned
---
Offhand
Perfected Cruel Flurry
Dagger
Legendary
Sharpened
---
Poison
Gradual Ravage Health Poison

2. Actionbar

Main hand
Perfected Caustic Arrow
Bow
Legendary
Infused
Glyph of Weapon Damage
Offhand
Perfected Caustic Arrow
Bow
Legendary
Infused
Glyph of Weapon Damage
Poison
No Poison selected

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