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Aide

  • Cliquer sur l'icône de Race, Classe et Alliance pour choisir ton option (clique sur le marqueur de question).
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Points

Tu peux obtenir 541 points dans le jeu (9.0.5. Nekrom)!
  • Eclats Célestes: 175
  • Niveau: 64
  • DLC: 149
  • Niveaux AvA: 50
  • Donjons Vétérans: 0
  • Donjons de groupe: 24
  • Donjons publics: 16
  • Quètes de l'histoire principale: 14
  • Quètes de Zones: 49
Favoris
Le planificateur de compétences a le niveau de correctif 9.3.5

Field Medic

  • Compétences / SortsCompétences / Sorts
  • Système ChampionSystème Champion
  • EnsemblesEnsembles
  • Copier le buildCopier le build
  • Voir la descriptionVoir la description
  • AideAide
Faction
Alliance de Daguefilante
Race
Les Hauts Elfes
Classe
Lame noire
Pierre de Mundus
L'Astronach - Augmente la régéneration de Magicka de 310
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
SickPanda Inc
J'aime
1
Mise a jour
Patch 2.7.4
  • Classe
    • Merci de choisir votre classe dans le menu en haut.
  • Armes
    • Arme à deux mains
    • Une main et un bouclier
    • Deux armes
    • Arc
    • Bâton de destruction
    • Bâton de rétablissement
  • Armure
    • Armure légère
    • Armure moyenne
    • Armure lourde
  • Monde
    • Escroquerie
    • Magie des âmes
    • Loup-garou
    • Vampire
    • Sondage
    • Excavation
  • Guerre d'Alliances
    • Assaut
    • Empereur
    • Soutien
  • Guilde
    • Guilde des voleurs
    • Confrérie noire
    • Guilde des guerriers
    • Guilde des mages
    • Indomptable
    • Ordre Psijique
  • Culturel
    • Merci de choisir votre Race dans le menu en haut.
  • Artisanat
    • Alchimie
    • Forge
    • Couture
    • Travail du bois
    • Cuisine
    • Enchantement
    • Joaillerie

Description du build

A high mobility healer, used to get around the battlefield quickly. Uses HOTs to keep allies alive as it lacks burst heals.
- Dark Cloak is for some much needed survivability and also gives major resistances and max health
- Rapid Regeneration is first HOT, took this morph for greater heals over a period of time, however mutagen also works if you need the cleanse.
- Funnel health is the major HOT used in this build, slotting it gives max magicka, more healing, and also ultimate gains. Using it on as many targets as possible to increase the amount of heals it gives.
- Piecing mark is on the bar for the assassin tree passives for increased crit and minor savagry for the group. It also is a good supporting ability as it can mark high threat targets for your group to eliminate.
- Healing ward is on the bar for the OH CRAP button as the BoL substitute for not being a templar. The lower the health, the more effective it is, so don't use it all the time as it will drain magicka quick.
- Soul Siphon as ulti, this is used as a pre buff before bursting down enemies. Using the heal to regain health for a topped up push and working with the major vitality to not get downed while in all out dps mode
- Efficent purge is the cleanse for the build. It also gives more magicka regen for having it slotted
- Refreshing path is the high mobility component for the group. Not only does it allow the group to reposistion quickly it is also used to give heals in the middle of a fight
- Shadow image has the teleport component for an extra dose of survivability and movement, however the minor maim is why it is here for extra utility for the group
- Mirage is chosen over Double take as the major expedition buffs don't stack and it would be wasted. It also has the assassins passives on the back bar as well.
- Crippling grasp is where the healer gets its movement from. Hit a melee dps with this and watch them struggle as you fly around the back of your group to support the other side. Or use it just for the immobile to get a few seconds breathing room. This is the backbone of surviving with this build.
- Veil of blades is when your backed into a corner and you cant get out. As a magblade escape might be a bit easier for you than the rest of your team, this makes your teammates even better at getting away than you! Took Veil of blades over the other morph as this is defensive for the whole team. Where's the other morph is only beneficial to you, this one can encorage the enemy not to follow through a tight corridor without starting a fight on the back foot.

No idea what armor pieces yet
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  • 1
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  • 5
  • R
  • 2
  • 1
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  • 5
  • R

  • Artisanat 0
  • Guerre 0
  • Dynamisme 0

Magie Magie
  • 0
Santé Santé
  • 0
Vigueur Vigueur
  • 0

  • No Set selected


  • Vous n'avez pas sélectionné de pouvoir passif

Pièce d'ensemble

Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.

Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement

1. Barre d'action

Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected

2. Barre d'action

Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected

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Commentaire (1)

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Rapport    22/03/2017 - 22:13:24 | #1
Lady LaLa
Cool build :) Not enough Nightblade healers in the world in my not so humble opinion. I run a similar build, except I switch Shadow Image and Piercing Mark for Combat Prayer (gives minor berserk, minor resolve, and minor ward plus a small burst heal) and Sap Essence (another burst heal if you're being zerged, plus gives you some extra damage for Funnel Health) and prefer Mutagen.

For gear, I use Healer's Habit (+8% healing is a blessing), 4 pieces of Treasure Hunter (for the spell critical, crit heals rock), and either Troll King (+2% healing and a burst of health regen) or Chokethorn (big burst heal, very useful since burst heals are few and far between) or Sentinel of Rkugamz (another +2% healing and the best way we can restore stamina to our allies).