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Points

Tu peux obtenir 541 points dans le jeu (9.0.5. Nekrom)!
  • Eclats Célestes: 175
  • Niveau: 64
  • DLC: 149
  • Niveaux AvA: 50
  • Donjons Vétérans: 0
  • Donjons de groupe: 24
  • Donjons publics: 16
  • Quètes de l'histoire principale: 14
  • Quètes de Zones: 49
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Le planificateur de compétences a le niveau de correctif 9.3.5

Elemental Sorc

  • Compétences / SortsCompétences / Sorts
  • Système ChampionSystème Champion
  • EnsemblesEnsembles
  • Copier le buildCopier le build
  • Voir la descriptionVoir la description
  • AideAide
Faction
Pacte de Cœurébène
Race
Les Elfes noirs
Classe
Sorcier
Pierre de Mundus
Le Voleur - Augmente les chances de coup critique de 1333
Points
0 / 541
Points Champion
0 / 3600
Utilisateur
Kimirik
J'aime
0
Mise a jour
Patch 4.3.9
  • Classe
    • Merci de choisir votre classe dans le menu en haut.
  • Armes
    • Arme à deux mains
    • Une main et un bouclier
    • Deux armes
    • Arc
    • Bâton de destruction
    • Bâton de rétablissement
  • Armure
    • Armure légère
    • Armure moyenne
    • Armure lourde
  • Monde
    • Escroquerie
    • Magie des âmes
    • Loup-garou
    • Vampire
    • Sondage
    • Excavation
  • Guerre d'Alliances
    • Assaut
    • Empereur
    • Soutien
  • Guilde
    • Guilde des voleurs
    • Confrérie noire
    • Guilde des guerriers
    • Guilde des mages
    • Indomptable
    • Ordre Psijique
  • Culturel
    • Merci de choisir votre Race dans le menu en haut.
  • Artisanat
    • Alchimie
    • Forge
    • Couture
    • Travail du bois
    • Cuisine
    • Enchantement
    • Joaillerie

Description du build

Build is a theoretical one I am working on, using the Elemental Succession set along with a Concentrated Force staff in order to keep a high uptime (perhaps 80%? more?) on the Elemental Succession buffs, as the buffs can now proc for 4 seconds every 4 seconds, by using Force Pulse as the primary attack.

Additionally, it should allow me to apply a TON of buffs to my group, and debuffs to enemies.

I know the Elemental Succession used to be a crap set, but I believe it is now not just a viable choice, but a good choice, when utilized as fully as possible as it provides 550 Spell Damage to all of your damaging abilities. And of course, it is adding 550 Spell Damage to EACH element used by Force Shock (or specifically, the Force Pulse morph) before any other damage math is done (I believe). Additionally, Force Shock should be providing even more AoE/cleave damage, as there should always be targets that are debuffed in a multi-target fight. Additionally, it should ensure increased uptime on 2 of the monster sets I'll use, as I will either use Ilambris for AoE or Iceheart for extra survivability (I'll use Zaan's for single target as I normally weave light attacks in between abilities).

My other set will be False God's Devotion or Mantle of Siroria once I can get them. In the meantime, I'll keep my BSW, Julianos, or Mother's Sorrow.

Rotation will be something like this.

JUST before combat, buff Channeled Acceleration (CA) -> Power Surge (PS) -> Dark Conversion (DC) (to refill mana really quickly)

then Elemental Drain (ED) the boss or miniboss, if there is one (not worth it for most normal mobs, I think)

After this, I use a priority system to determine what to cast. My priorities are:
1. Reapplying CA and PS (conditional, see not below)
2. Applying ED (also conditional, see below)
3. Crystal Fragments (CF) (ONLY when instant)
4. Drop Liquid Lightning (LL) and Elemental Blockade (EB)
5. Force Pulse (Rotating targets to max debuffing)
*With Light Attacks (LA) between damage abilities

The reason I say the buffs and debuff are all conditional is because they may be a dps loss if used when enemies are dying quickly - for now, I'm going by gut feeling, but basically I mentally weigh the benefits of the buffs against the dps loss of taking 2 seconds to apply them. When I play, I typically lose somewhere between 30-75k damage by pausing to buff and debuff. I have not done the math, but I assume I want to be able to use around half of my buff uptime to make up that damage.

Basically, the rotation winds up typically looking like this:

*Note: Using abbreviations from above, and arrows are just implying the next ability. E.g. FP>LA>CF = Force Pulse, then Light Attack, then Crystal Fragments

CA>PS>DC - Tank Engages >ED

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x2)

Reapply ED and DC

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x1)

Reapply CA and PS

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x1)

Reapply ED and DC

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x2)

Reapply CA, PS, ED, DC

Repeat all of the above.

Of course, it should go without saying (for any semi-experienced sorc) that Crystal Fragments should only be used when proc'd. Hardcasting it often can ruin your dps.

Finally, Empowered Ward and Streak may not always be necessary, but I find their utility and defensive capabilities extremely beneficial very often. I think Dark Conversion is also an ability that can be swapped out, if you have a good healer, but I love being able to turn my typically useless stamina into Magicka and Health. Weaving in the occasional Dark Conversion also tends to make it so I almost never have to Heavy Attack for Magicka, as potions, food, Dark Conversion, and Minor Magickasteal (from Elemental Drain) usually generate sufficient Magicka for a decent length fight. Long fights obviously may require Heavy Attacks to regain Magicka.
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  • R
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  • Artisanat 0
  • Guerre 0
  • Dynamisme 0

Magie Magie
  • 0
Santé Santé
  • 0
Vigueur Vigueur
  • 0

  • No Set selected


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Pièce d'ensemble

Ici, vous pouvez visualiser l'aperçu des pièces d'ensemble suggérées pour ce build.

Slot
Ensemble
Armor Type
Qualité
Trait
Enchantement
Tête
No Set selected
Épaules
No Set selected
Mains
No Set selected
Poitrine
No Set selected
Taille
No Set selected
Jambes
No Set selected
Pieds
No Set selected
Cou
No Set selected
Anneau
No Set selected
Anneau
No Set selected
Slot
Ensemble
Weapon Type
Qualité
Trait
Enchantement

1. Barre d'action

Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected

2. Barre d'action

Main principale
No Set selected
Main secondaire
No Set selected
Poison
No Poison selected

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