ESO-Network
ESO-Skillfactory ESO-Database ESO-Raidplanner Garian Metatron

Help / Information

Help

  • Click on the Alliance, Race and Class icons to select your options. (Click on the question marks)
  • Use the left mouse button to add a skill point.
  • Use the right mouse button to remove a skill point.
  • You can morph skills with at least one point spent to the parent skill.
  • Use "Reset points" to reset all points you have spent.

Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
Favourite
Build Planer is on Patchlevel 9.3.5

Elemental Sorc

  • Abilities / SkillsAbilities / Skills
  • ChampionsystemChampionsystem
  • SetsSets
  • Clone BuildClone Build
  • Show DescriptionShow Description
  • HelpHelp
Alliance
Ebonheart Pact
Race
Dark Elf
Class
Sorcerer
Mundusstone
The Thief - Increases the Critical Strike rating by 1333 (2182 with 7 Legendary Divine Traits)
Skill points
0 / 541
Champion points
0 / 3600
User
Kimirik
Likes
0
Patch level
Patch 4.3.9
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

Build is a theoretical one I am working on, using the Elemental Succession set along with a Concentrated Force staff in order to keep a high uptime (perhaps 80%? more?) on the Elemental Succession buffs, as the buffs can now proc for 4 seconds every 4 seconds, by using Force Pulse as the primary attack.

Additionally, it should allow me to apply a TON of buffs to my group, and debuffs to enemies.

I know the Elemental Succession used to be a crap set, but I believe it is now not just a viable choice, but a good choice, when utilized as fully as possible as it provides 550 Spell Damage to all of your damaging abilities. And of course, it is adding 550 Spell Damage to EACH element used by Force Shock (or specifically, the Force Pulse morph) before any other damage math is done (I believe). Additionally, Force Shock should be providing even more AoE/cleave damage, as there should always be targets that are debuffed in a multi-target fight. Additionally, it should ensure increased uptime on 2 of the monster sets I'll use, as I will either use Ilambris for AoE or Iceheart for extra survivability (I'll use Zaan's for single target as I normally weave light attacks in between abilities).

My other set will be False God's Devotion or Mantle of Siroria once I can get them. In the meantime, I'll keep my BSW, Julianos, or Mother's Sorrow.

Rotation will be something like this.

JUST before combat, buff Channeled Acceleration (CA) -> Power Surge (PS) -> Dark Conversion (DC) (to refill mana really quickly)

then Elemental Drain (ED) the boss or miniboss, if there is one (not worth it for most normal mobs, I think)

After this, I use a priority system to determine what to cast. My priorities are:
1. Reapplying CA and PS (conditional, see not below)
2. Applying ED (also conditional, see below)
3. Crystal Fragments (CF) (ONLY when instant)
4. Drop Liquid Lightning (LL) and Elemental Blockade (EB)
5. Force Pulse (Rotating targets to max debuffing)
*With Light Attacks (LA) between damage abilities

The reason I say the buffs and debuff are all conditional is because they may be a dps loss if used when enemies are dying quickly - for now, I'm going by gut feeling, but basically I mentally weigh the benefits of the buffs against the dps loss of taking 2 seconds to apply them. When I play, I typically lose somewhere between 30-75k damage by pausing to buff and debuff. I have not done the math, but I assume I want to be able to use around half of my buff uptime to make up that damage.

Basically, the rotation winds up typically looking like this:

*Note: Using abbreviations from above, and arrows are just implying the next ability. E.g. FP>LA>CF = Force Pulse, then Light Attack, then Crystal Fragments

CA>PS>DC - Tank Engages >ED

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x2)

Reapply ED and DC

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x1)

Reapply CA and PS

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x1)

Reapply ED and DC

LL>LA>EB>LA> (FP>LA>FP>LA>CF) until LL&EB expire (x2)

Reapply CA, PS, ED, DC

Repeat all of the above.

Of course, it should go without saying (for any semi-experienced sorc) that Crystal Fragments should only be used when proc'd. Hardcasting it often can ruin your dps.

Finally, Empowered Ward and Streak may not always be necessary, but I find their utility and defensive capabilities extremely beneficial very often. I think Dark Conversion is also an ability that can be swapped out, if you have a good healer, but I love being able to turn my typically useless stamina into Magicka and Health. Weaving in the occasional Dark Conversion also tends to make it so I almost never have to Heavy Attack for Magicka, as potions, food, Dark Conversion, and Minor Magickasteal (from Elemental Drain) usually generate sufficient Magicka for a decent length fight. Long fights obviously may require Heavy Attacks to regain Magicka.
  • 1
  • 1
  • 2
  • 3
  • 4
  • 5
  • R
  • 2
  • 1
  • 2
  • 3
  • 4
  • 5
  • R

  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

Link to Share



Comments (0)

Add comment
You must be registered and logged in if you want to post a comment!

You can register for free by clicking here. If you already have an account you can use the loginbox on top of this page.
There are no comments available yet.