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Skill points

You can get 541 skill points in the game (9.0.5. Nekrom)!
  • Skyshards: 175
  • Level: 64
  • DLC: 149
  • AvA Ranks: 50
  • Veteran Dungeons: 0
  • Group Dungeons: 24
  • Public Dungeons: 16
  • Mainstory Quests: 14
  • Quests (All Zones): 49
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Build Planer is on Patchlevel 9.3.5

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Alliance
Ebonheart Pact
Race
High Elf
Class
Sorcerer
Mundusstone
The Apprentice - Increases Spell Damage by 238 (390 with 7 Legendary Divine Traits)
Focus
Skill points
0 / 541
Champion points
0 / 3600
User
gnimble
Likes
1
Patch level
Patch 2.7.4
  • Class
    • Please select a class in the top menu.
  • Weapon
    • Two Handed
    • One Hand and Shield
    • Dual Wield
    • Bow
    • Destruction Staff
    • Restoration Staff
  • Armor
    • Light Armor
    • Medium Armor
    • Heavy Armor
  • World
    • Legerdemain
    • Soul Magic
    • Werewolf
    • Vampire
    • Scrying
    • Excavation
  • Alliance War
    • Assault
    • Emperor
    • Support
  • Guild
    • Thieves guild
    • Dark Brotherhood
    • Fighters Guild
    • Mages Guild
    • Undaunted
    • Psijic-Order
  • Racial
    • Please select a race in the top menu.
  • Craft
    • Alchemy
    • Blacksmithing
    • Clothing
    • Woodworking
    • Provisioning
    • Enchanting
    • Jewelcrafting

Build description

New to builds, haven't healed in this game before, just thinking of stuff.
Originally Copied From Another Build, Altered to My Preference. Just a Test Build, Leveling it As I Type.
Sentinel of Rkugamz Monster Set would allow for a bit of stamina regen to the party, which sorcerer seems to lack in any other way.
Necropotence would give massive magicka, therefor spell damage as long as you have your matriarch summoned.
In the case of wanting to give more stamina recovery to the party, one could potentially use the Master's Restoration staff, giving stamina to each person hit with Grand Healing (with first tick). Could potentially also replace using the Sentinel set, making room for a different monster set or a second 5piece
  • 1
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  • 4
  • 5
  • R
  • 2
  • 1
  • 2
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  • 4
  • 5
  • R

  • Craft 0
  • Warfare 0
  • Fitness 0

Magicka Magicka
  • 0
Health Health
  • 0
Stamina Stamina
  • 0

  • No Set selected


  • No passive abilities selected

Set parts

Here you can find the overview of the set parts that are suggested for this build.

Slot
Set
Armor Type
Quality
Trait
Enchantment
Head
No Set selected
Shoulders
No Set selected
Hand
No Set selected
Chest
No Set selected
Waist
No Set selected
Legs
No Set selected
Feet
No Set selected
Neck
No Set selected
Ring
No Set selected
Ring
No Set selected
Slot
Set
Weapon Type
Quality
Trait
Enchantment

1. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

2. Actionbar

Main hand
No Set selected
Offhand
No Set selected
Poison
No Poison selected

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Comments (3)

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Report    03/07/2017 14:30:34 | #3
UNSeki
gnimble schrieb
yeah, the pet was only on one bar because i got tired while figuring it out and went to bed without doublebarring it.
the only issue i'd have with not using the pet is not having a party "oh shit" heal

Indeed, its a very useful skill for urgency heals. Your build looks really functional now, gj.
Report    03/07/2017 03:51:33 | #2
gnimble
UNSeki schriebIt doesnt make any sense to have a pet slotted in only one bar. Its not practical to summon it everytime you bar swap and you could slot in a better skill instead, like Empowered Ward which gives your group +Mag Regen.

Despite that it is a nice build.

yeah, the pet was only on one bar because i got tired while figuring it out and went to bed without doublebarring it.
the only issue i'd have with not using the pet is not having a party "oh shit" heal
Report    02/27/2017 21:49:20 | #1
UNSeki
It doesnt make any sense to have a pet slotted in only one bar. Its not practical to summon it everytime you bar swap and you could slot in a better skill instead, like Empowered Ward which gives your group +Mag Regen.

Despite that it is a nice build.